To unlock Goal mode, complete all decks playing
against the CPU under "Normal Difficulty" setting and using "Official
Layout". Goal mode will become unlocked after the Arbiter Deck is
complete. Unlock new cards in Goal mode by performing the following
tasks under "Normal Difficulty" and using "Official Layout":
CARD - HOW TO UNLOCK
Arbiter - Win by having five creatures of the same element on board.
Biolith Scourge - Win with five biolith squares occupied.
Earth Emperor - Win without opponent controlling a single field.
Fire Crusader - Win without using spell cards.
Water Barrage - Win without destroying any enemy creatures.
Wood Swarm - Win within ten rounds.
Alchemist's Lab Worker - For being recommended to the wood research facility. (victory vs. set 3 theme deck, wood mayhem)
Castle Archive Curator - For reaching complete and true understanding
of the Bioliths. (victory vs. set 2 theme deck, biolith godmaker)
Biolith Castle Gatekeeper - For proving oneself to the Bioliths. (victory vs. set 1 theme deck, biolith scourge)
Biolith Godmaker - For those who might become a Biolith godmaker. (victory vs. Set 3 theme deck, biolith revenge)
Goat Prison Guard - For capturing the unscrupulous followers of the
flame. (victory vs. set 2 theme deck, fire king's rage)
at Visvar Vaas - For being admitted into the circle of earthen knights.
(victory vs. set 3 theme deck, earth desolation)
Gatemaster - For braving the gateway to battle. (victory vs. starter deck)
Green Bandits - For being admitted into the band of wood thieves. (victory vs. Set 2 theme deck, wood unleashed)
Mourning Ascetic - For training in the rites of the flame. (victory vs. set 1 theme deck, fire crusader)
Okunadan Monk - For suppressing the aquatic mutiny. (victory vs. set 1 theme deck, water barrage)
Swordsman of East Reach - For gaining the recognition of your earthen comrades. (victory vs. set 1 theme deck, earth emperor)
Theraclave Gatekeeper - For being admitted into the army of flame. (victory vs. set 3 theme deck, fire havoc)
Til Vorg Riders - For those who have joined the liberation army of wood. (victory vs. set 1 theme deck, wood swarm)
Tritonan Palace Guard - For being admitted into the army of water. (victory vs. set 3 theme deck, water of death)
Undead Battalion - For suppression of the earthen dead. (victory vs. set 2 theme deck, earth atonement)
Venoan Mercenary - For passing the initiation of the water clan. (victory vs. set 2 theme deck, water conquest)
Battle Master - For gaining ground on the great expanse. (complete set 1 challenge 5)
Black Goat Prison Warden - For suppressing the riots with an iron will. (complete set 2 challenge 1)
Chief of Dhees' Army of 1000 - For pushing your foes back with a deific physical prowess. (complete set 3 challenge 1)
Condemned Biolith - For striking fear into the hearts of the heartless Bioliths. (complete set 3 challenge 5)
Forest Chief - For ambushing the enemy with relentless forces. (complete set 1 challenge 4)
Green King - For claiming all for one's own in the blink of an eye. (complete set 2 challenge 4)
Liberator of East Reach - For conquering every outpost of your enemy. (complete set 1 challenge 3)
Lord of the Forest - For victory achieved before war could be declared. (complete set 3 challenge 4)
Master Summoner - In recognition of your rank as a master summoner. (complete set 3 challenge 6)
Mourning Reverend Father - For fending the trespassers off with your bare hands. (complete set 1 challenge 1)
Ninja Patriarch - For inspiring steadfast unity in battle. (complete of set 1 challenge 6)
Okunadan Father - For the inspiration required to end a battle swiftly. (complete of Set 1 challenge 2)
Parmetic Inquisitor - For meting punishment to the Parmetic heretics. (victory vs. set 2 theme deck, parmetic wrath)
Parmetic Prior - For punishing heretics near and far. (complete of Set 2 challenge 6)
Sacred Darkness Academy Attendee - For gaining entrance to the academy. (victory vs. set 3 theme deck, eye of judgment)
Ten Tyrants - For utter annihilation of your blasphemous foes. (complete of set 3 challenge 3)
Tritonan Admiral - For achieving victory without needless spilling of blood. (complete of set 3 challenge 2)
Undead General - An award for complete and total dominance. (complete of set 2 challenge 3)
Unsinkable Biolith Armada - For abolishing the Prime Elements. (complete of set 2 challenge 5)
Venoan Don - For utilizing intelligence to confuse enemy forces. (complete of set 2 challenge 2)
Yaksha Ninja - For victory over the federation army. (victory vs. Set 1 theme deck, arbiter)
Divine Warrior of Juno - In recognition of those truly experienced in battle. (victory in countless duels)
Divine Summoner - Earn all Bronze, Silver, and Gold trophies.