"Painting Yourself Into A Corner" trophy hint:
Purchase the Dominator skill from the Mastermind skill tree before attempting this as the ability to intimidate enemies and have them silently handcuff themselves without triggering an alarm is vital. The Cleaner skill from the Ghost skill tree is also useful as it allows you to move enemy corpses around, if necessary. Select the ECM Jammer as your equipment, which isn't necessary but should give you enough time to take out an enemy if the cameras have unfortunate positioning. If enemies have a red exclamation mark above their head, you are fine as they just cannot shoot at you or trigger an alarm. The locations of enemies, paintings, cameras, and rooftop entry points are completely random every time you restart the mission, so adjust your strategy accordingly. When playing the Normal job version of Framing Frame, you can pause the game and select "Restart Game" to try again. The selected difficulty does not matter. There is no difference between doing this on the Overkill or Normal difficulty. Use the following strategies during the Framing Frame (Day 1) mission:
1. Leave the cameras intact and eliminate all enemies first. Enemies that see a destroyed camera will trigger an alarm.
2. Stick to only using the Dominator skill or melee attack.
3. Do not kill enemies in front of cameras as it may trigger an alarm.
4. If you kill enemies, you have to answer their pager.Use the Dominator skill to safely walk away.
5. Avoid shooting your weapons (even silenced ones) while enemies are still moving around. Even if you shoot a silenced weapon and accidentally hit a wall, the enemies sometimes hear it. Only use a silenced weapon when it is absolutely necessary and you are positive you will hit your target.
6. Stay crouched so the cameras cannot easily spot you.
7. After all enemies are handcuffed or dead, destroy every camera.
Once all of the above is done, search for all paintings with a red sticker in the bottom right corner. There is a random amount of paintings, so make sure you have all of them before leaving. There can be up to nine paintings.
"Let's do Th..." trophy hint:
You must reach about Level 40 with your character before you should attempt this. Buy the Shaped Charge skill from the Technician skill tree, which requires eight skill points and costs $712,500. After purchasing the skill, make sure to select the trip mines in the inventory and select the Two-Piece Suit (armor) to run faster. The recommended weapons to use are ones with good mobility, and do not add any modifications. The mods normally make the weapons heavier and slow you down a little bit. Once the Ukrainian job starts, quickly run to the rooms in the back of the jewelry store and plant an explosive charge on one of the safes. Note that the safe that contains the tiara (mission objective) is random. Take the tiara and go back to the van as fast as possible.
"I'm Going All-in!" trophy hint:
Once the Nightclub job starts, go to the main objective and break open the safe. Use explosive charges if possible to speed up the process. If not, you can use the normal drill. Once the safe is open, grab the money inside and bring it to the poker table downstairs. The poker table is in a small side room behind the kitchen. Place the money on the table to unlock the "I'm Going All-in!" trophy. Note: The money bag does not have to stay on the table; it simply needs to touch it for a short moment.
"I Wasn't Even There!" trophy hint:
Note: The following skills Ghost and Mastermind skill trees are recommended: Dominator, Endurance, Fast Hands, Shinobi, and Sprinter. Also, attempting this alone may last 30 minutes so you should attempt this with a team of four players. In the Framing Frame (Day 3) mission there are five guards in the mansion. Use the Dominator skill to make them handcuff themselves. If the vault is behind the bookshelf in the bedroom downstairs, you will be unalbe to do this solo because it is too far away from the computer. Therefore, just pause the game and restart the mission. It is random where the vault and other mission items spawn. After every guard is handcuffed, you can destroy the cameras and look for the five items. With the items in hand, go back to the roof and set them up. You will now get a few bags of coke. Bring the bags down to the vault. Once all the bags are in place, you need to use the computer in the office. Using it the first time will open the vault, and using it a second time will disable the laser system. The lasers are the only tricky part in this mission and they will turn back on after a few seconds. Get into the vault as fast as possible, and grab only one bag of gold. The lasers will beep three times before turning back on. If you do not get out of the vault in time you will be trapped inside and have to restart the entire mission. Keep going back to the computer, override the laser system, grab another bag of gold, and bring it up to the roof. Do this until you have all the gold, and throw it below the zipline. Do all this without triggering an alarm to unlock the trophy after reaching the extraction point.
"I Got It, I Got It!" trophy hint:
While playing any mission that has money bags, simply grab a bag and toss it into the air. As it falls down, press RB to catch it.
"Guessing Game" trophy hint:
The Chameleon, ECM Overdrive, Dominator, and Shinobi skills are recommended when attempting to unlock this acheivement. Other stealth skills are useful but these will help the most, as well as a weapon with a silencer. During the Firestarter (Day 2) mission you'll encounter a random amount of wire boxes in the FBI building, two of which disable the alarm of the room you need to enter. Since it is impossible to tell which of the two wires you must cut (and you are not allowed to use the computer), it all comes down to luck. The boxes change each time you replay the mission and the wire boxes spawn randomly . If you cut the wrong wire, quickly estart the mission when the alarm goes off. You may get the right ones every 10-20 playthroughs. If you find the two correct wires and no alarm goes off, you can proceed. If any guards are in your way, use the Dominator skill to make them handcuff themselves. Go to the server room, pick the lock of the door, and use an ECM Jammers (requires ECM Overdrive skill) to silently open the door inside. Grab the server and bring it back to your vehicle without being seen. On your way out, you should use your second ECM Jammer to disable the cameras. Note: The mission can be played on any difficulty, and Day 2 is the same for all difficulties.
"Fish A.I." trophy hint:
Begin the second part of the Watchdogs mission (Day 2) and notice that the bags you previously robbed will be on the ground in front of you. Just take one of the bags and toss it into the water at any point of the harbor to unlock the "Fish A.I." trophy.
"Doctor Fantastic" trophy hint:
Reach Level 30 to unlock the Big Oil job on your map. Complete Day 2 stealthily to give yourself plenty of time to look for all the clues in the lab, which will help you idenfity the correct engine. Note that the correct engine and clues change each time you replay the mission:
1. In the top right corner is a computer screen with a PSI value taht will indicate whether the engine has more than 5812 PSI or less than 5812 PSI. 5812 PSI are equal to 400 bars. There is a small white watch at each of the engines, allowing you to see how many bars the engine has.
2. On one of the tables (random location) is a small clipboard with some black text written on it indicating how many cables the correct engine has. It will either say 1H (1 cable), 2H (2 cables) or 3H (3 cables). These are the cables going from the top of the large blue bottle to the engine itself.
3. There is another clipboard with a green checkmark indicating whether the engine uses Nitrogen, Deterium, or Helium. View the big white board in the entry area of the lab to see which substance has which bottle color. You can then look for the small, colored bottles inside the engines (blue, orange, or green).
Use those clues to narrow down the possibilities. Once you believe to have identified the correct engine, grab it and bring it back to the airstrip. Activate the red flai, and wait for the helicopter. If you did this stealthily, the alarm will then go off automatically. Toss the bag with the engine into the helicopter and survive for another three minutes until you hear back about the test results. If the tests confirm that you picked the right engine, you will get the "Doctor Fantastic" trophy.
Infinite experience and money + all weapons and mods:
Load the "Rats" mission from the Crime.net map, which becomes unlocked upon reaching Level 13. Proceed until reaching the "Bus Stop" side mission, which requires you to kill all of Mendoza's men on the bus. Kill all the men on the bus and run back to the helicopter to end the mission and be rewarded with experience and money. When it says "Payday", press A to display a screen with three cards and select one of the cards to get a random item. When the item is shown, press START, then select the "Restart Game" option. This will reload the "Bus Stop" side mission, but you will still keep the money, experience, and item you earned. An unlimited amount of experience, money, weapons, and mods can be farmed completing the "Bus Stop" side mission. Upon reaching Level 50, go back to the Crime.net map and look for the "Rats" mission with three yellow stars. Play the mission with the yellow stars, then keep completing the "Bus Stop" side mission until you reach Level 100.
Coming in Hot - On day 1 of the Watchdogs job, don't let the cops shoot and destroy the escape vehicle.
Fish A.I. - On day 2 of the Watchdogs job, throw a loot bag into the sea, hoping fish move away as it gets near.
F in Chemistry - On day 1 of the Rat job, blow up the lab.
Short Fuse - On day 3 of the Rat job, get away with 7 bags without defusing any bombs.
Big Deal - On day 2 of the Framing Frame job, trade 9 paintings.
Smooth Criminal - Reach reputation level 25.
Career Criminal - Reach reputation level 75.
I Knew What I Did Was Wrong - On day 1 of the Big Oil job, enter the basement, open the ATM machines and take the loot.
Diamonds are Forever - In the Jewelry store job, steal and secure 4 bags without the escape car leaving the first time.
Yeah he's a Gold Digger - In the Four Stores job, find a gold bar in a safe.
I'm Going All-in! - In the Nightclub job, put a bag filled with money on the poker table.
Shoot the Glass! - In the Mallcrasher job, destroy all windows in the mall.
Lord of War - On day 1 of the Firestarter job, steal all the weapons from the hangar.
King of the Hill - In the Park escape, ensure that no law enforcement enters the park before the escape van arrives.
Bullet Dodger - In the Street escape, complete the escape without killing any enemy snipers.
Tip the Scales - In the safe house, find the hidden basement.
I'm a Healer-Tank-Damage-Dealer - Spend 10 skill points in each skill tree.
Man of Iron - Equip the Improved Combined Tactical Vest.
Going Places - Gain $1.000.000 in total spendable cash.
No Turning Back - Complete your first job.
Spend Money to Make Money - Spend $1.000.000 in total cash.
You Gotta Start Somewhere - Reach reputation level 5.
Guilty of Crime - Reach reputation level 10.
Armed and Dangerous - Reach reputation level 50.
Most Wanted - Reach reputation level 100.
Fully Loaded - Own 9 weapons.
Weapon Collector - Own 18 weapons.
No one Cared who I Was... - Until I put on the mask.
Masked Villain - Modify a mask for the first time.
Armed to the Teeth - Modify a weapon for the first time.
Would you Like Your Receipt? - Buy a weapon for the first time.
How do you Like me Now? - Equip an armor for the first time.
The First Line - On day 3 of the Firestarter job, find the rare hockey poster of the OVERKILL hockey team.
Caribbean Pirate - On day 2 of the Rat job, bring additional meth bags to the trade, but steal your payment instead.
Painting Yourself Into a Corner - On day 1 of the Framing Frame job, steal all sold paintings without being seen.
I got it, I got It! - Catch a bag mid-air.
Doctor Fantastic - On day 2 of the Big Oil job, complete the heist with the first engine being correct.
You Shall not Pass! - In the Overpass escape, don't let the cops set foot on the bridge before you can escape.
Cappuccino to go, Please - In the Cafe escape, secure all loot and escape within 30 seconds of the escape van arriving.
I Wasn't Even There! - On day 3 of the Framing Frame job, send the gold by zip-line without ever tripping the alarm.
Let's do Th... - In the Ukranian job, complete the heist within 35 seconds.
They see me Baggin', They Hatin' - On the Garage escape, get away with 8 bags.
Guessing Game - On day 2 of the Firestarter job, complete the heist in stealth without hacking the computer.
Completely OVERKILL - Complete everything. OVERKILL salutes you!