Unlockable Time Trials:
Unlock the following time trial stages by completing the corresponding tasks:
TIME TRIAL STAGE - HOW TO UNLOCK
Arland - Complete chapter 1 in story mode.
Atrium 1 - Beat a qualifying time on convoy 2.
Atrium 2 - Beat a qualifying time on atrium 1.
Burfield - Beat a qualifying time on heat.
Chase - Complete chapter 2 in story mode.
Convoy 1 - Complete chapter eight in story mode.
Convoy 2 - Beat a qualifying time on convoy 1.
Cranes 1 - Beat a qualifying time on burfield.
Cranes 2 - Complete chapter 4 in story mode.
Edge - Complete the prologue in story mode.
Factory - Complete chapter 6 in story mode.
Flight - Beat a qualifying time on arland.
Heat - Complete chapter 3 in story mode.
New Eden - Complete chapter 5 in story mode.
Office - Complete chapter 7 in story mode.
Playground 1 - Complete "training area" in story mode.
Playground 2 - Beat a qualifying time on playground 1.
Playground 3 - Beat a qualifying time on playground 2.
Shard 1 - Complete Chapter 9 in story mode.
Shard 2 - Beat a qualifying time on shard 1.
Stormdrains 1 - Beat a qualifying time on chase.
Stormdrains 2 - Beat a qualifying time on stormdrain 1.
Stormdrains 3 - Beat a qualifying time on stormdrain 2.
To unlock Hard difficulty, successfully complete Story mode.
Speed Run mode:
To unlock Speed Run mode, successfully complete Story mode. In Speed Run mode, each level will have a target time in which to complete.
Walk in mid-air glitch:
Wall Walk where there is an object of any width sticking out of a wall. You can walk on it and remain in the air then continue climb almost any building or structure.
"Sweet Goodbye" trophy hint:
When confronting a foe, jump by them, fast turn, and push attack; Faith will give the foe a gesture.
Each level has three hidden bags. Find them in the following locations:
Prologue - The Edge
Checkpoint B. Immediately after entering the building and climb up onto the vent you will find the bag (required for level completion).
Checkpoint B. Drop down and survive the guard ambush. Run up the red stairs and go through the first red door. Turn left and run to the end. Climb on the storage shelving to find a bag on top.
Checkpoint C. After you are ambushed and run across the rooftops while you will reach an area with two guards. Fight them, then go to the blue stairs and walkways. Go underneath them to find a bag hidden between the vents.
Chapter 1: Flight
Checkpoint A. When the mission starts, jump over to the first building. Jump over the electric fence. There is a building with a locked service entrance and satellite dish on top. Climb up on the building and go to the dish. A bag is hidden between two vents.
Checkpoint C. While chased and shot by the helicopter you will see an orange and white building to your right. Run around that building and jump down onto the rooftop that follows (before jumping on the blue stairs). A bag is behind an air vent on this roof.
Checkpoint E. While running through the Centurian plaza there is an open area that leads to train tracks. Go under the steps to the tracks then turn left in the shadows. Climb over a fence to reach a bag.
Chapter 2: Jacknife
Checkpoint A. Go to the aqueduct when the level starts. While chased by the helicopter look for the Mirror's Edge logo to the left. Jump over to the left side and go behind the blue and white pillars past the logo, immediately before the drain first arches towards the right. A bag is behind the pillar.
Checkpoint C. Run through the outside drain. Reach the top of the sewer area with large pillars close to each other. There will be two snipers on the right. Jump across from the platforms on the pillars jump to get the bag on one of the walkways next to the wall.
Checkpoint E. Use the pulley to raise yourself out of the circular drain area. Go to the orange container next to the forklift in front of you. A bag is next to the container to the right of the container.
Chapter 3: Heat
Checkpoint A. Enter the building and go through the vent. Drop down to find a bag.
Checkpoint C. Climb up the pipes after the area with three heavily armored guards. Jump upwards, then across to the next building directly in front of you. This building has two red cranes on top of it. A bag is to the left, next to a chain fence.
Checkpoint D. You will eventually escape onto a crane. Jump down to a landing mat near a second crane. Jump to the ladder of the second crane from the landing mat. Climb up the second ladder on that crane to find a bag.
Chapter 4: Ropeburn
Checkpoint A. When the level starts you will reach a rooftop with a lot of ventilation fans. Opposite this area this is a building with a large "Duel" sign. A bag is to the right of the bottom of the "Duel" sign.
Checkpoint C. Drop down from the elevator after it crashes in the shaft. A guard will open a door. Run towards the wall then climb up and over to find a nearby bag.
Checkpoint D. Run down the subway stairs and navigate the platforms. Jump onto the tracks at the end on the right and go up the ladder. Carefully swing on the bars and do not fall off. Wallrun jump onto the furthest bar then swing onto the ledge. You will see the Mirror's Edge logo on the wall and two bars. Jump up onto one of the bars then turn and jump up to a ledge that has a bag.
Chapter 5: New Eden
Checkpoint B. Climb up the long pipe and jump to the nearby roof. There will be a yellow "Your 5-A Day" sign in front of you. Climb up onto the yellow and white building then jump inside the area fenced in with barbed wire. A bag is between two vent blocks on the floor.
Checkpoint C. Swing from the two ropes while being shot by two guards. Go to the front of the building with "Coronat Opus" on the side. Before going to the top of the water tank next to a locked door, you can get a bag next to two vent fans. Climb the fans' housing then wall run across over a camera to reach it.
Checkpoint C. Enter the plaza and go through a vent. Drop down and you will see the Mirror's Edge logo. The bag is on top of the parked van.
Chapter 6: Pirandello Kruger
Checkpoint A. When the level starts, jump up a floor. Run down the staircase. A Mirror's Edge logo will be at the bottom. Drop down onto another vent then wall run across to another roof to find a bag.
Checkpoint B. Use the pulley to fall to the ground, then enter the warehouse area. Wall run, then jump onto the vent to enter the office at the far end of the red walkways. A bag is on a shelf near the exit door.
Checkpoint C. Enter the next area to reach a second office. Go to the ground level and jump over the fence. Run to your right past the forklift to the corner that is opposite from the pillar and locked door. Jump up to reach a gap in the shelving with a bag.
Chapter 7: The Boat
Checkpoint A. Go to ground level at the start of the level. Face the blue platform used to drop down from, with the white truck on your right. Find the forklift on the left, at the side of the warehouse. A bag is next to the warehouse next to a closed shutter opposite that forklift.
Checkpoint B. Enter the first green car parking garage. Clear out the guards and go to the far left rear part of the garage, where there are two white trucks. Climb on to the truck to the right, then jump on the pipe and climb onto the air vent. Continue around until you are at the corner where you jumped up from, but now on the other side of the vent. You cannot jump over the vent because you have climbed up; you must go around.
Checkpoint D. When reaching the outside deck of the ship, to your right is a dark room. A bag is in the corner on the ground.
Chapter 8: Kate
Checkpoint A. Make your way across the rooftops and enter the first door. Walk down a short corridor and enter a room. The Mirror's Edge logo is on the whiteboard. A bag is in the corner on your left, behind some boxes.
Checkpoint C. Use the elevator to go down to an open construction area. As you exit the corridor from the elevator, walk forward to the middle of this area. Look to your left to see yellow covers. There is a large white bundle with Mirror's Edge logo on the side. Climb on top of the bundle then jump up on the walkways. Turn to face the opposite side and jump, then turn and jump to reach the second level and a bag.
Checkpoint C. Get through the construction area and enter a vent shaft. Continue along, then drop down and walk ahead. A bag is on the left at the end.
Chapter 9: The Shard
Checkpoint A. You will enter a room which requires you to turn a gas valve. Ignore the valve, and instead go to the middle of that corridor. You will see the Mirror's Edge logo next to an area where you can wall jump up to. Wall jump on the wall with the logo. You will find a bag as you climb up.
Checkpoint C. Immediately after Miller tells you to go to the roof, turn to your right and run past the stairs. Use the red chair on the left to vault up to the platform with a bag.
Checkpoint D. Exit the elevator and jump across to reach an area lit by orange lights. Enter the vent after the first area. Drop down from the vent and find the Mirror's Edge logo. Wall jump up above the logo to reach the bag.
New Edgen: Battlefield: Bad Company easter egg:
There is an elevator with a scrolling news ticker that mentions a story about Sedaristan. This is a country in Battlefield: Bad Company, another game made by DICE.
Sliding keeps your momentum from failing you. When encountering a low pipe, press [Down Action] to slide instead of jumping. You can recover smoothly in comparison to jumping.
"Hey, it's-a-me!" trophy hint:
This Mario Brothers task is done by landing on top of an enemy. As Faith's feet touches the enemy, press attack. Jumping is required to give Faith the force needed to end the stomp.
"Sweet Goodbye" trophy hint:
On "The Edge" level, right before reaching the part with the two glowing red police, there is a small building to the right where more cops will appear from. Jump on top of that building using the springboard tactic. On top of the building, activate slow motion mode, then run and jump of the edge. In mid-air, turn around and activate the flip-off move.
"Up, Over, Under, Onwards" trophy hint:
In Chapter 1, find the little poles at this location. Then, jump, coil and slide under them.
Access all areas - Unlock all time trial stretches.
Baby steps - Attain a time trial star rating of 20.
Back on the job - Complete the tutorial.
Bag lady - Find all three hidden bags in one chapter.
Chapter 1 Complete - Complete chapter 1 in story mode.
Chapter 1 Speedrun - Complete a speedrun of chapter 1 below the target time.
Chapter 2 Complete - Complete chapter 2 in story mode.
Chapter 2 Speedrun - Complete a speedrun of chapter 2 below the target time.
Chapter 3 Complete - Complete chapter 3 in story mode.
Chapter 3 Speedrun - Complete a speedrun of chapter 3 below the target time.
Chapter 4 Complete - Complete chapter 4 in story mode.
Chapter 4 Speedrun - Complete a speedrun of chapter 4 below the target time.
Chapter 5 Complete - Complete chapter 5 in story mode.
Chapter 5 Speedrun - Complete a speedrun of chapter 5 below the target time.
Chapter 6 Complete - Complete chapter 6 in story mode.
Chapter 6 Speedrun - Complete a speedrun of chapter 6 below the target time.
Chapter 7 Complete - Complete chapter 7 in story mode.
Chapter 7 Speedrun - Complete a speedrun of chapter 7 below the target time.
Chapter 8 Complete - Complete chapter 8 in story mode.
Chapter 8 Speedrun - Complete a speedrun of chapter 8 below the target time.
Chapter 9 Speedrun - Complete a speedrun of chapter 9 below the target time.
Head over heels - Complete a chapter of the game without ending up in a heavy landing.
Hey, it's-a-me! - Execute a stomp move on an enemy.
Martial artist - Perform a melee hit from a wallrun.
Mine! - Perform 15 successful disarms (outside of the tutorial).
On the clock - Beat the qualifier time on any time trial stretch.
Pacifist - Complete a chapter without firing a gun.
Prologue Complete - Complete the prologue in story mode.
Prologue Speedrun - Complete a speedrun of the prologue below the target time.
Ran out of fingers - Find 11 hidden bags.
Sweet goodbye - Triggered the flip-off move.
Tango down - Knock out 20 enemies in melee combat.
Untouchable - Complete a chapter without getting shot.
A for effort - Attain a time trial star rating of 35.
aaaand safe! - String together the following: wallrun, jump, coil (over obstacle), skill roll.
Free flowing - String together the following: wallrun, jump, speedvault.
May I have this dance? - String together the following: wallrun, turn, jump, wallclimb, turn, jump.
Test of Faith - Complete the game without shooting an enemy.
That's a wrap - Complete the story mode on any difficulty.
Up, over, under, onwards - String together the following: jump, coil (over obstacle), slide (under obstacle).
Vrooom! - Maintain sprint speed for 30 seconds.
Packrat - Find all 30 hidden bags.
Pro runner - Complete story mode on hard difficulty.
Still counting - Attain a time trial star rating of 50.
Over the Edge - Earn all Bronze, Silver, and Gold trophies.
"Pure Time Trials" trophies:
U-turn - String together: wallrun, wallrun, turn, swing, jump.
Dicey launch - String together: slide, wallrun, wall climb, turn, jump.
Surreptitious swing - String together: springboard, wallrun, turn, swing, jump.
The twister - String together: wallclimb, turn, swing, wallclimb, turn, swing, jump.
To explore strange new worlds - Attain a Time Trial star rating of 75.
Superstar - Attain a Time Trial star rating of 90.