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Character Themes:
Unlock the following PS3 Character themes by obtaining the corresponding trophies:
THEME - HOW TO UNLOCK
Fang - Obtain the the "Treasure Hunter" trophy.
Hope - Obtain the "Instrument Of Change" trophy.
Lightning - Obtain the "Superstar" trophy.
Sazh - Obtain the "Lore Master" trophy.
Serah - Obtain the "Ultimate Hero" trophy.
Snow - Obtain the "L'Cie Paragon" trophy.
Vanille - Obtain the "Instrument of Faith" Trophy.
Easy CP:
-Use the following trick to get 6,600 CP in about two minutes. There are two Behemoth-like enemies fighting each other at Gran Pulse. When you encounter them, a preemptive attack will always happen. Use the following Optima set-up - Attacker/Enhancer/Enhancer. Wait until you get Haste and Fire elemental offense. Then, switch to Attacker/Blaster/Blaster. Kill the purple creature to make the white one is easier to defeat. Return near the save point to have them respawn.
-Toward the end of Chapter 7, when you are at Hope's home, you will
encounter an attack from groups of three PSICOM enemies. There is a save
point, as well as a bunch of enemies to the left and right side of you. After defeating one set of enemies, fight the next set. Once you have
defeated them, run around the room to the other side and the enemies
will respawn. You can continue doing this and complete a battle each
time under one minute by simply using the Relentless Assault and
Diversity combinations. After each battle, you will receive 160 CP, as
well as occasionally an item from the spoil that remains. By doing this,
you can easily gain enough CP to use later on if you have already maxed
out your current level, or you can max out your current level in the
Crystarium system.
-When you first arrive in Gran Pulse (Disc 3),
you will be told to go to Vanille's village. On the way to the village,
you must go through a tower called Taejin Tower. Do the following steps
there:
1. Defeat the Boss at the apex of Taejin Tower.
2.
Take the elevator down to level four, and then the other elevator (the
first room on the left when exiting the elevator) up to level 5.
3.
You will see a mission statue directly in front of the elevator (mission
24)
4. Select the statue and re-accept the mission. The target will
spawn in the same room.
5. Kill the group of three that spawns and
get 6,000 CP and an item that sells for 6,000 Gil.
6. Go back to the
statue, re-accept the mission again and complete it. Repeat the steps as
desired.
-You can use the following strategy and kill them in
about 34 seconds with tier two weapons. Have your party consist of Snow,
Vanille (use her tier two Marlboros Wand), and Lightning. Tactics:
Default - Ravager, Ravager, Ravager ---- Other - Commando, Saboteur,
Commando. Open up with the default Ravager x3 on the main target (in the
middle and should be auto targeted) until he is staggering. Then,
switch to your other tactic and continue auto-attacking the same enemy. With
the help from Vanille (saboteur) he will die in a few combos while your
other commando is already killing one of the side enemies. Keep
attacking until he is dead. To make this easier, have the auto-haste
gear called "Sprint Shoes" equipped.
-During the assault on the
Estheim house, run around the circular hallway instead of taking the red
circle out of the room. The soldiers aren't hard to defeat, and you can
gain anywhere from 120 to 200 CP per battle, as well as an incentive
chip, which you can sell if desired. The simplest way to do this is to
attack the soldiers at the window. Rather than turn around and go
straight for the soldiers behind you, go around the hall and attack. By
the time you make it back, the soldiers at the window will have
respawned.
Sprint Shoes accessory:
You can either find
this item or make them. This is one of the methods to make them using a
Tetradic Tiara. Follow the order exactly. Also, this works best if you
have the accessory that makes you more likely to get a drop after a
battle. Make sure you upgrade it to the top tier as well.
1. Buy
Four Iron-Bangles (500 Gil each)
2. Make sure there are no Tetradic
Tiaras in your inventory.
3. Repeatedly do mission 7 (Disc 3, Gran
Pulse) until you get the rare drop of a Tetradic Tiara.
4. Save the
game.
5. Break down all four Iron-Bangles.
6. Upgrade Tetradic
Tiara level 1 to Tetradic Tiara ? (only one level till star).
7.
Break down Tetra Tiara ?
8. Repeat the steps as desired.
The
result should be one raw material that sells for 12,500 Gil, three
Talisman and one pair of Sprint Shoes. You can do the same process if
you get the drop of Tetradic Crown instead of the Tiara, however instead
of breaking down four Iron-Bangles, just break down three. Also,
instead of getting the Sprint Shoes you'll get something else called
Herme's Shoes. If you upgrade this to the star level (just one level)
then upgrade it with the correct crystal/stone/etc., it will turn into
the Sprint Shoes. Alternately, you could take the Tetradic Crown,
upgrade it to star level, then using the correct stone/crystal (Mnir
Stone or something similar) you can turn it into Tetradic Tiara and do
he process above.
Change options before Boss battle:
Press
[Menu] just as the cinematic before a Boss battle ends. The menu screen
will appear, allowing you to reconfigure paradigms, weapons, etc.
Angry
or tired character:
When not in a battle, immediately move the
Analog-stick Left and Right repeatedly. Your character will become angry
or tired.
Capped Weapon experience equation:
This
is an equation to understand how much experience you will need to spend
to get any weapon capped at its current level:
n = Increase your
weapon will grow after every level obtain. For example, at level 1 to 2
you need 1,000 experience. From level 2 to 3 you need 1,125 exp. n =
1125 minus 1000, which in this case is 125. So n for this weapon would
equal 125.
x = The total number of levels you will need to cap
(Star) your weapon. For example, from 1 to 21 (Star) for Tier 1 weapons
requires 20 levels (21-1=20).
b = The base experience that your
weapon has. For example, Axis Blade at level one needs 1,000 experience
to reach level 2. 1,000 is the base experience.
The equation is
as follows to determine how much experience it will cost to cap your
weapon.
(xn-n)(x/2)+bx = Total experience to cap a weapon.
An
easier way to consider this is x times n minus n. Then multiply that
value by x divided by 2. Then, add b times x.
Secret Animation:
If you turn the left stick in a slow circle on the field screen, the character that you are controlling will do a secret animation. For example, Hope will shake his head and hands.
Snow's "Perfect Defense" state:
It is possible for Snow to enter a "perfect defense" state with an advanced party. Equip him with his Winged Saint weapon or save the queen upgrade (for the improved Guard II ability); your three active party members must reach Role level 5 as Sentinels. Paradigm Shift to Tortoise (SEN + SEN + SEN) and have snow preform Steelguard or Mediguard. Any attack aimed at him during that time will inflict only 1% damage or less.
Super Weapon Exploit:
-Every character has one super weapon that can be obtained by fully upgrading one of his/her stock weapons.
-Every player has seven stock weapons but the final result after maximum upgrades yields the same super weapon.
-Upgrading is done through the shop at save points. There are two parts to upgrading:
(1) Spamming items which give a low amount of EXP to increase multipliers, and (2) Using items which give a lot of EXP, and that now give even more EXP due to your multiplier, to upgrade your weapon substantially.
-An effective way to build the multiplier is to go to the Creature Comforts store and buy Vibrant Ooze. Apply 36 of those to your weapon and you will have a 3x multiplier. Then you can apply Perfect Conductor for 2577 EXP.
Upgrading Tips:
-Study Bones / Ooze / Tail are the three 80gil items which take 36 to equal a 3x multiplier. So, 2880 gil gets you 3x. If you're a Gil pincher, save money and wait until you can upgrade an item to max level in one shot. Save the investment to a one time shot at multiplier. Also, you won't need to level up any weapons until you're at a point you should be able to afford the expense.
-If you prefer to play and level up, do that--don't worry about the gil it costs you; just have fun and be happy.
-While Fluids and Oils may give more EXP, they're a waste becuasethe inorganic items are so much better. You are better offf getting to 3x as soon as possible, then switching to inorganic.
Extra ATB:
Set up two of the same Paradigms and have them close to each other in the top of the menu. You do not have to use the same ones, but do so if it is the best attack. Attempt this with your battle speed set to slow until you get used to the process. During turn 1, let your ATB charge. For example, if you have four attacks, during the third attack display the "Paradigm" menu, and highlight the next Paradigm. Once you see your fourth attack on screen or guess the timing for turn 2, use the extra ATB. After using this extra ATB during turn 3, charge your ATB so you can use it again. You must charge a turn to get an extra ATB. However, you cannot use an extra ATB to get another extra one. Note: You can just charge the ATB half way to get an extra one. For example:
Turn 1: Attack, then switch Paradigm at end of attack.
Turn 2: Extra ATB attacks.
Turn 3: Repeat turn 1.
Snow's "Perfect Defense" state:
With an advanced party, it is possible for Snow to enter a "perfect defense" state. Equip him with his Winged Saint weapon or save the queen upgrade (for the improved Guard II ability); your three active party members must have reached Role level 5 as Sentinels. Paradigm Shift to Tortoise (SEN + SEN + SEN), and have snow preform Steelguard or Mediguard. Any attack aimed at him during that time will inflict only 1% damage or less.
Hoppin' Mad:
Whenever you have control of your character outside of battle, quickly move the analog stick left and right. Do this enough times (6 or so times) and your character will come to an abrupt stop and emote, expressing anger or fatigue.
Last Second Menu hint:
At the last second before a cutscene ends (and leads into a boss battle), press the MENU BUTTON to be sent to the Menu Screen. (This is useful if you forgot to change weapons, switch paradigms, etc.).
Final Fantasy 4 easter egg:
The town of Palompolum is a reference to the twin magicians Palom and Porom from Final Fantasy 4. When properly translated into the Western alphabet from Japanese kanji, Porom should be spelled "Polom" or "Polum." The town's name is the names of the twins combined into one word.
Final Fantasy 5 easter egg:
The "Galuf's Grail", "Dorgann's Trophy", "Kelger's Cup", and "Xezat's Chalice" trophies (acquired for completing various levels of C'eith Stone missions) are a reference to the Dawn Warriors in Final Fantasy 5. Galuf was a playable character for half of the game and Dorgann was the main character's (Bartz Klauser) father. Kelger and Xezat were NPCs.
CP Farming in Chapter 8:
Right at the clocktower in the park, there is a chest with five of those little robots running around it. You can defeat them up for 640 cp and loop back to the prior chest area (with one of the monsters), and the group of five will respawn.
Trophies:
Bronze trophies
Commando's Seal - Mastered the Commando role.
Ravager's Seal - Mastered the Ravager role.
Sentinel's Seal - Mastered the Sentinel role.
Saboteur's Seal - Mastered the Saboteur role.
Synergist's Seal - Mastered the Synergist role.
Medic's Seal - Mastered the Medic role.
Instrument of Fate - Took the first steps toward challenging an unjust fate.
Instrument of Dissent - Survived the Purge to confront a greater peril.
Instrument of Tragedy - Strode into danger's den and paid the consequences.
Instrument of Flight - Slipped through the net and lived to fight another day.
Instrument of Vengeance - Resolved to be more than a victim of circumstance.
Instrument of Survival - Evaded pursuers, though memories of the past still gave chase.
Instrument of Rebellion - Made plans to infiltrate enemy-occupied territory.
Instrument of Shame - Carried the burden of guilt to the end of the line.
Instrument of Wrath - Took the fight to the enemy's door.
Instrument of Truth - Recognized the true threat to the world's future.
Instrument of Hope - Traveled to the world below, seeking a way to alter fate.
Pulsian Pioneer - Took over 10,000 steps on the lowerworld surface.
Gysahl Wreath - Discovered buried treasure with a little help from a chocobo.
Kelger's Cup - Completed all low-level Cie'th Stone missions.
Xezat's Chalice - Completed all mid-level Cie'th Stone missions.
Silver trophies
Instrument of Faith - Defied destiny's charge and embarked on a different path.
Exorcist - Triumphed over undying lowerworld souls in seven fierce battles.
Floraphobe - Toppled a green terror and cut an oversized succulent down to size.
Natural Selector - Passed Titan's trials.
Dorgann's Trophy - Completed all high-level Cie'th Stone missions.
Galuf's Grail - Completed all Cie'th Stone missions.
Limit Breaker - Dealt 100,000+ damage with a single attack.
Adamant Will - Felled a heavyweight of the lowerworld wilds.
Master's Seal - Fully developed all characters.
Gold trophies
Instrument of Change - Witnessed the dawn of a new crystal legend.
L'Cie Paragon - Earned a 5-star ranking for all Cie'th Stone missions.
Superstar - Earned a 5-star ranking in the battle to determine the world's fate.
Treasure Hunter - Held every weapon and accessory.
Loremaster - Discerned the full attributes of 100 enemies.
Platinum trophy
Ultimate Hero - Earn all Bronze, Silver, and Gold trophies.