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Elder Scrolls IV: Oblivion, The PS3 Cheats

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Duplicate items glitch:
Get two or more scrolls of similar magic and press X on them twice. Go to whichever item you want to duplicate and drop it. You must have one of the items on you for it to work.

Infinite recharge w/ duplicate items glitch:
Perform the "Duplicate items" glitch on a soul gem. When an item is low on charge, you can fully recharge it without having to buy more soul gems or doing soul trapping.

Easy money w/ duplicate items glitch:
Complete the quest Misoga the Orc and do the quest from the king to kill a guy of the Black Bandits taking a black bow from them. The King will give you 100 gold for the black bow, but when he asks you if you have one tell him no. Use the Duplicate Item Glitch with the black bow and give it to the king. Repeat as desired.

Easy stealing with Gray Fox's mask:
Put on the Gray Fox's mask. Steal something then wait for the guards to say something like "So you are the Gray Fox, I am going to kill you". Select "Resist Arrest" and take off the mask. Exit the menu and yield to the guard by holding Block and pressing X to talk to him at the same time. He will walk away and you will not have a bounty while keeping the stolen item.

Orc merchant easy money glitch:
There is a lady Orc merchant inside a tent in the camp outside of Kavach . Pull out a valuable Teapon and hop on a horse. Try selling the weapon you are holding and it will tell you that you can't, but you will still get the money while keeping the weapon.

Get Brotherhood invitation:
To join the Dark Brotherhood, kill somebody for no reason. Find a hobo by a tree or behind a house and wait until night time. When they go to sleep, go into sneak mode and attack from behind. There will be text in the top left hand corner that says, "Your killing has been observed by forces unknown...".

Finding a Unicorn:
The Unicorn is found northeast of the Inn of Ill Omen and east of the Mingo Cave at Harcane's Grove, protected by four Minotaurs. To reach it move west/southwest from Fort Variela, which is on the coast of the upper Niben river. If you do this you will see the Unicorn before the Minotaur sees you.

Escaping from jail:
To escape from jail, a very high rank in stealth is required. When in your cell, walk to the jail door. crouch and wait for the guard to pass by. While he passes and the eye turns transparent, pickpocket him and steal the key.

Open doors without breaking lockpicks:
Walk up to a door and Save the game. If you break a lockpick just load the saved game and try again.

Leveling up sneak:
On the first mission for the Dark Brotherhood, when at the Inn of ill Omen, go to the basement where Rufio lives. Get in sneak position and keep running against the wall. Rufio is sleeping and will never wake up. Continue running against the wall until your sneak levels up.

Leveling up alteration:
Go to a Mage Guild Hall and purchase a lock opening spell. Find a door that is locked. Repeatedly use the spell on the door and your alteration skill will go up.

Easy level ups hint:
In Leyawin, speak to some people in the streets until they mention Rosinta Gallentus and how her house smells bad. Do the easy quest and take the staff to Darkfathom Cave just outside of Leyawin. At the shrine, after you drop the staff, you can kill the Scamps infinitely.

Powerful spear in Ald'Ruhn:
To get a great spear that has Soul Trap 1,000 points cast when hit, go to Ald'Ruhn and begin looting people's homes on the right side just before you hit Skar, the giant shell thing. In one of the houses (probably the ones that are locked), you will find a blonde woman. Kill her if desired, then go to her bed beside the closet. There is a spear called Buerketnhgs or something similar. Take it and get tons of Greater and Grand Soul Gems, as everything you attack gets trapped.

Shoot through gates in Aylied ruins:
Notice the round hole in the middle of the sliding gates in Ayleid ruins. It is there so that you can use your bow to sweep the area on the other side of the gate clean while the enemies aimlessly bash at the closed gate. If you see a pressure plate before the gate, jump over it. Clean the area using the bow or spells, then step on the plate to open the gate.

Glass and enchanted weapons and armor in Border Watch:
In a city called Border Watch, northwest of Leyawin, everyone there has nice Glass weapons, some of which are enchanted. You cannot steal them while they are sleeping, but can steal their armor (mithril). The Sheregoth shrine lets you to do a quest here. The Daedric asks you to fulfill a prophesy. Do the quest, which includes three tasks. After this, go to one of the people's houses. You should be about level 15. Have a good sword ready and go in sneak mode. Hit the person with a sneak attack x6. Do not stop and they will appear dazed. Once they are dead, you can get their items that are worth plenty of gold. Repeat this to any house desired. Only do it to the shaman if you are at a higher level. Some houses have two people inside and can kill one person without the other waking up. Kill the other person afterward.

Strong bow and enchanted arrows in Brindle Home:
Go to Brindle Home, north of Skingrad, to find a man named Torbal The Sufficient. Kill him and loot his corpse to get tons of enchanted arrows and the Bow of Blizzards. This is an enchanted bow that does 20 points of ice damage. If you equip this bow and the Arrow of the North Winds, which does 60 points of damage on its own, you will have a very strong bow.

Escaping from jail in Bruma:
If you get sent to jail in Bruma, you will be in a cell with a person named Jorundr. If you punch him once, the jailer will unlock your cell and kill Jorundr, then leave the cell door open. You can now escape from jail by taking out the jailer or sneaking out. You can only do this once. Note: Jorundr is a character in the "Two Sides of the Coin" quest. If you kill him, you cannot complete the quest. Do not kill him until you finish the quest.

Funny hero statue in Bruma:
Before doing the mission where you must close the Great Gate at Bruma (the mission just after you must go to every city and ask for help), try to get a full set of Daedric armor. Do the mission in that armor. After closing the gate, go back to Bruma a couple weeks later. There should be a statue of yourself resurrected as the hero of Bruma. If you are wearing the Daedric armor at the end of the mission, then there will be a huge statue of a Daedric Lord there, holding his sword high. Note: The statue will be of whatever armor you wear for the mission. For example, if you only are wearing underwear, it will appear that way.

Crayfish Cave: Dead drunk goblin:
In Crayfish Cave, go to the vents then to Soggy Bottom. In the area called Soggy Bottom is a room where a dead goblin has its head underneath the spout of a wine barrel. On a shelf next to the barrel are 20 or 30 beers.

Sithis shrine and its benefits in Deepscorn:
Purchase the Deepscorn Hollow. The Ichor of Sithis will activate the shrine in Deepscorn, which gives you blessings depending upon your infamy level. If your infamy is 0, the shrine will tell you to "Recant your honorable nature" and not give you a blessing. If it is 1 to 20, you get Call Of Sithis curing disease, fortifying health, and restoring attributes. If it is over 20 and under 50, you get Increased Fortify Health and added Agility and Sneak boost to everything else. If it is 50 to 90, it increases the Fortify Health, Agility, and Sneak boost. At over 90 it increases them yet again with a powerful Chameleon enchantment along with everything else.

Giant skull in Fort Redman:
Go to Fort Redman, which is located along the riverbank southwest of Fieldhouse cave. Once inside, go forward until you see a bridge. The bridge lowers when you get near it, but a trap will also be sprung. Cross the bridge and continue straight. You should see a statue on a ledge. If you have a high enough Acrobatics skill, you can jump up to it. Behind the statue is a skull that is about four times the size of a regular skull.

Easy completions in Imperial Arena:
-Get a bow or some decent spells and have at least 30 in Acrobatics. When the gate drops, run to your right toward where the right gate meets the fence. Jump onto the stone piece that juts out. Then, jump again to get on top of the little piece sticking out above it. Once on top, turn and fire on your helpless victims. When fighting mages or archers, stay on the ground and strafe behind the four central pillars for easy kills.

-Go to the Imperial Arena and place a bet with the gatekeeper. The recommended amount to place is 100, as you are guaranteed to win. Then, go through the door up to the balcony where you watch the fights. While the announcer is giving the intro speech, Quick Save the game and let the fight go through. If your fighter doesn't win, select Quick Load. The fight will be different each time. Repeat this until you win the fight. This will always allow you to walk away with your pockets full.

Hidden bag in Imperial City:
In the Imperial City waterfront, in The Bloated Float, rent the room and look on the table behind a jar to see a bag. Inside are some jewels.

Free house in Imperial City:
When you first arrive at the Imperial City, travel to the waterfront and walk onto the boat with two pirates on it. When the pirates attack you, run and find a guard. The guard will kill them for you and you will then have access to the ship. It is not considered a crime to enter the boat, and you can take whatever desired. During the Dark Brotherhood quest line, you must kill an elf called Baelin. Don't kill his manservant, Grom. Grom will attack you when you next visit the house. Leave the house and run for a guard. The guards will kill Grom and you can treat Baelin's house as your own.

Akaviri Sunderblade in Imperial City:
A powerful weapon that can be purchased for about 4,000 gp in the Imperial City is the Akaviri Sunderblade, with disintegrate weapon and armor 100 points each. Begin with it to destroy their weapon and armor, then use whatever weapon desired.

Severed head in Kvatch:
In the city of Kvatch is a building on the left just when you enter with a couple planks of wood leading into it. Go up the plank nearest to the fallen chapel and turn right. There is a small room/hallway with a fairly large severed head on a stool that has a gash in its head.

Horse racing in Leyawin:
First, get a black horse (for example, at the stable by Chaydenhall). Go to Leyawin and start up the road to the right that does not go to Bruma. Follow the road, ignoring the small town to your right, until a woman on a black horse cuts you off. Note: This may not work every time. You must be at that location at 6:45 to 7:00 a.m.

Glass armor and weapons in Rockmilk Cave:
Be at least to level 15 before doing this, as there will be better armor and weapons inside. Travel on the west road from Leyawiin and walk on the trail until you get to Waters Edge (a small town). From Waters Edge, walk northwest until you reach Rockmilk Cave. This cave is very close to Waters Edge. Go inside and follow the trails until you encounter some thieves inside the cave. If they do not notice you, they will fight each other. You can let them fight or join in and have some fun slicing away. Then, go through the cave and you will find at least fifteen people inside. Each of them has their own set of Glass, Orcish, Daedric, or Elven armor and weapons. You can fill up with items and sell about four times.

Hidden treasure in Skingrad:
Purchase the house in Skingrad and the upgrades for it. You should have a deer head mounted in the wall. Jump on it and retrieve the note. It will say that the man who is writing it is being sent to the prison, but left a clue to his treasure for his loved one. However, she never found it. The answer to the riddle is an hourglass. Go in the basement of the house and find the hourglass at the top of a support beam with the garlic hanging from it. Pick it up and you should get about seven flawless gems and the Ring Of The Grey.

Ebony and Glass equipment in Skingrad:
Go northeast of Skingrad's East Gate to find a fort named Fort Wooden Hand. Kill the people in here to get the full Ebony armor set and some Glass equipment as well. You can also get some Daedric armor from the warlord.

Easy magic skills increase hint:
Complete all the Mage Guild Recommendation Quests to be able to access the Arcane University. Purchase the cheapest spell you can find for each of the magic based skills (Illusion, Conjuration, Alteration, Mysticism, Restoration and Destruction). For Destruction, a Drain Spell is recommended. Go to where you make your own spells and choose a spell. Make it so you only use up 1 Magicka and the spell is on "Self". Name the spell and create it. Do this with all the other types of magic based skills, then make them all on "Self", including Destruction. If you used a Drain spell, when you use it on yourself it may appear you took damage but you do not, since you drain it from yourself to yourself. Cast the spells all the time while walking around or whenever possible. Your skills will increase fast without having to wait between spellcastings. Note: This trick will only work if the spells are cast on "Self". Spells do not count towards experience unless they have an effect on something.

Easy skill bonuses hint:
Complete all the Mage Guild Recommendation Quests to gain access to the Arcane University. Make a Fortify Skill 100 spell that lasts for a couple seconds on self for Mercantile and/or Armorer. With the Mercantile spell, cast it in front of a merchant, activate them, and you will be able to invest 500 gold at their store without being a Master in Mercantile. Also, you can drive harder bargains. For Armorer, cast the spell and equip an Armorer's Hammer. Your hammer can be used infinitely without being a Master Armorer. You cannot, however, repair magical items without having legitimately reached the Journeyman Armorer level. Similar spells can be created for other attributes and/or skills: Personality and Speechcraft for raising people's dispositions, Security for picking any lock, etc.

Easy Acrobatic experience:
-To gain Acrobatic experience easily, simply jump around everywhere you go. You can gain several levels just by jumping while moving to other destinations.

-Find a place with a low roof or ceiling, or get on top of something to make the ceiling or roof closer to you. Begin jumping continuously and you will hit the ceiling or roof and come down from fast. This lets you jump at very fast speeds depending on how close you are to the ceiling or roof.

Easy Alchemy experience:
-Steal a mortar and pestle, then steal plenty of food items and turn them into potions. It should not take very long before you reach the Master Of Alchemy level.

-Get two ingredients that form to make a potion. Use the "Duplicate items" glitch on the ingredients to create a large number of them. Then, repeatedly make potions and your Alchemy will increase significantly fast. Note: Only duplicate about 100 of each ingredient at a time or the game will freeze.

Easy Alteration experience:
-To get quick levels in the Alteration skill, make sure you have the following spells: Open Average Lock, Open Easy Lock, and Open Very Easy Lock. Then, find a chest that you would usually need a key or have to lock pick. Use the opposite spell of the chest. For example, if the chest requires the easy spell, use the very easy spell on it. Make sure you have some Magicka potions or you can simply wait an hour every time you exhaust you Magicka supply. In no time you will have leveled your Alteration skill dramatically.

-When you get the Open Very Easy Lock spell, use it on all boxes, barrels, and doors-- even if they are not locked. This will level up your Alteration skill quickly.

-Go to the Imperial City Market place at day and enter the shops. Make sure you have at least Open Easy Lock equipped. Go inside the shops and use the spell on the basement and living quarters doors, but do not enter them. Then, repeat in any other shops.

-Use the following trick for easy Alteration and Security experience. Note: You must have any locking spell. Find a door that is repeatedly out of sight and cast a locking spell on it. Then, unlock it with your lockpicks. Depending on your level, you will level up these skills two to three times a day (depending on level, amount of Magika, and lockpick quality).

Easy Armorer experience:
-There is a woman named Arvena Thelas in the town of Anvil who has four rats in her basement (the same as the first Fighter's Guild quest). If your level is high enough that rats don't hurt you too bad, you can break into her house, annoy the rats by punching them (or casting drain fatigue spells if your punch is too strong), and letting all four rats attack you while you just cast an occasional heal spell. This is also useful for raising your Block skill and is much easier than repeatedly causing summoned monsters to attack you.

-Gain access to the Arcane University, then go to where you make spells and make a spell that damages armor. Put it on "self." Use the "Duplicate items" glitch on repair hammers then just cast and repair to get the skill up.

-Complete the final Umbacano mission using the option of giving him the fake crown. After the mission is complete, take the crown off his corpse. The crown is broken and does not have a health percentage. Purchase several hammers and keep repairing it. Since it has no health, you can repair it an infinite amount of times, raising your Armorer skill quickly.

Easy Athletics experience:
-Get an enchanted amulet, ring, or other item you can enchant with Water Breathing. Make sure it is a constant effect. Put on the item with Water Breathing and jump in some water. Swim to the bottom and continue swimming into the floor. Your Athletics will greatly increase in five minutes.

-To master your Athletics skill, go into the corner of a room and shut the door if one is present. Another way is to get a water breathing ring and stay under water. Once in the room or under water, tape the Left Analog-stick Forward to force your character to keep running forward. Then, allow the game to idle like this.

-Go to Lake Rumare around the Imperial City waterfront and swim under the water for a bit to find a huge rock. Go as far down as you can against the rock, then tape the Left Analog-stick Forward and allow the game to idle. Your Athletic skills may increase significantly. Make sure you are at a location on the rock where you will keep moving straight into it.

Easy Blade experience:
To  master your Blade skill fast, go to the Imperial Waterfront and go directly south from there. Eventually you should find a place called Faregyl Inn. Once inside, talk to Alix Lencolia. He will master your Blade skill. Note: You should have at least 9,000 gold, but you do not have to do it all at once.

Easy Combat experience:
For an easy Strength Bonus modifier and Combat experience, go to the Imperial City Market District near the gate to the central circular plaza where there are ramps leading down to a pond area. Stand in the water at the base of the ramp (not submerged or you cannot conjure) and, while facing up the ramp, summon skeleton conjuration magic. It will summon behind you in the water. If it is on the ramp in front of you, simply push it in the water. The skeleton will not fight back while submerged in the water. Purchase a very basic weapon of each class and set the difficulty to very hard. Raise your hand-to-hand, blade, and blunt skill by ten levels in total, not each one. Then rest at the Merchants Inn. It helps if you include two of these skills as your major skills. Each level you will get the +5 strength modifier, and can easily get to 100 Strength within the first ten levels if you start the game with summon skeleton. Try this trick with other stronger summon monsters for later levels. This is also an easy way to build conjuration and if you have the patience and arrows, Marksman experience.

Easy Conjuration experience:
Near the town of Bruna, go east, southeast. If you reach The Red Ruby Cave, you went too far. You will need to go back west slightly. You should see a shrine that, once activated, will give you Conjuration points as well as a temporary bound weapon and/or greaves. You can activate the shrine every 24 hours. Wait in front of it for 24 hours, then activate it again. Repeat this as many times as desired.

-Conjure a skeleton and repeatedly press the spell while the skeleton is there until you run out of magic. Then, do it all over again.

-First, summon a skeleton in an area with no other people around. Then, keep using Turn Undead on it to quickly raise it.

Easy Destruction experience:
After summoning a skeleton in an area with no other people around, use a low-power attack spell repeatedly on it.

Easy Hand-To-Hand experience:
Note: 100% or more Invisibility or Chameleon is required. This is done by either enchanting a number of armor, rings, or amulets, or entering an Oblivion Gate and repeatedly reloading the game until you find the Sigil Stone that offers Silence and Chameleon. After you get that stone, use the "Duplicate item" glitch and you can now instantly enchant your items without the trouble of finding Soul Gems and Souls. Now that you have Invisibility, go up to a guard and start beating him up using hand-to-hand combat. When he dies, more guards will keep spawning. You can just keep beating on them. You can also find a character that is marked with a crown that will not die, and only becomes unconscious. Since they do not see you, it is not bad. Also, they never die, so you can endlessly hit them until you master Hand-To-Hand. Your skill increases about every 20 seconds or more, depending on how high your skill level already is.

-Go to the Arena district in the Imperial City to find two NPCs (an Argonian and an Imperial woman) fighting. Stand close to them for a minute. Your Hand-To-Hand skill will increase by 5. Note: This can only be done once.

-While in the Fighting Guild, you can watch to people training and your blade and block will increase.

Easy Armor experience:
-After lowering the difficulty down to zero, equip your heavy armor and let a weak monster (such as a rat) pummel you. When your health gets low, heal yourself (this also helps with Restoration). When you get strong enough, let a human hit you. You will level up about every ten to fifty seconds, depending on how many monsters or people are hitting you.

-After you join the Blades as part of the main quest, attack one of the other Blades so that they will attack you. Instead of killing them, let them attack you without blocking and your armor level will skyrocket as compared to normal combat. If you can, restore your health with magic or food. When ready to stop, yield and they will stop attacking. Go into the west wing and sleep to heal and level. Note: There is a hefty fine afterward.

Easy Mercantile experience:
Join a guild that has a building, like the Mages or Fighting Guild. Then, go in and take as much as you can. Afterward, sell it for profit and raise your Mercantile skill.

Easy Restoration experience:
To do this, be far enough into the Mages Guild quests so you can make your own spells. Go there and make a Fortify Health, Fatigue or Magika. You can make it target or self, but make sure it is only for one second. Then, use it repeatedly.

--Press R1 to heal yourself whenever you have Magicka. This heals you and increases your restoration skill.

-Go to the Arcane University or Frostcraig Spire and go to a Spellmaking altar. Create a spell that does "Restore Magicka on self." No matter what you put for the magnitude or time, unless you include another effect to go with it, you will always get more Magicka back than what you put in. For example, if you restore Magicka 100 points for 1 second on self, it will cost 90 Magicka so you get a ten point profit. If you restore Magicka 100 points for 2 seconds on self, it will cost 181 Magicka. Thus, you get 19 points profit. Only if you use the Construction Set and create a magnitude of more than what is possible with the Spellmaking altar will you end up spending more Magicka than you get back.

Easy Sneak experience:
-To easily increase your Sneak skill, find someone who is sleeping. Find a wall that they are near and run against the wall while sneaking. As long as no one can see you, your skill will go increase until the person wakes. If this happens, wait until night and let them go back to sleep.

-When you have the option of joining the Thieves Guild by meeting Armand Christope at the Imperial Water Front garden around 11 p.m., accept his task. He will offer you the option of purchasing lockpicks. Do not buy any. Go into sneak mode and get behind him. Not only will you get the lockpicks from him, you can also pickpocket him repeatedly to build up your Sneak skill. He will just tell you to go ahead, and that he does not need it anyway.

-Whenever you get in jail, go into sneak mode and move around for awhile until your Sneak level rises.

-After the assassination of Emperor Uriel Septim (during the opening mission), leave the Emperor's body with one of his guards, Baurus. After walking down the newly revealed "secret" passage, turn around. You can still see Emperor Septim's body and part of Baurus. Walk to the nearest corner (to your left), put yourself in sneak mode, and walk forward. Your Sneak level will increase quickly from here. If you have a wired controller, keep the Analog-stick held Forward and let the game idle. Check back every fifteen minutes, as the game will pause as you reach achieve Apprentice, Journeyman, Expert or Master classifications. If done correctly, you should be at 100 Sneak within ninety minutes.

-Join the Dark Brotherhood. When you receive your first quest to kill Rufio, enter his room and go into sneak mode. Since Rufio sleeps for 20 hours a day, walk around in his room to gain very easy Sneak levels.

-Complete the Fighting Arena in the Imperial City and become Grand Champion. Once you collect all your money from the Bloodworks person, go outside to find a kid that runs up to you and say that he is your biggest fan. He will ask if he can follow you around. Choose "Yes you may follow me around" and he will go wherever you go. Go to a place away from any guards or people. Crouch into sneak mode and choose "Pickpocket" on the kid. You will be brought into his inventory.

-Press CIRCLE to exit out of his inventory. Do not steal anything. Repeat this by pressing X to pick pocket and CIRCLE to exit. You will quickly gain Sneak experience. He does not care if you pickpocket him because he is your "biggest fan".

-Go to the Dark Brothers base and find the Rat Schemer, then sneak behind him. You should get easy Sneak experience if no one is in the room since Schemer will not notice you. Note: You must be in the Dark Brotherhood to do this.

-Go to the Arena, then bet on a match and go in the door. When you are in the door, go to the right and look for a man on a chair. If he is not there, wait until match is over. Then, go outside and wait for a day. Then, go back and bet on another match and look for the man again. If he is there, walk into the corner behind him and sneak. Keep your character running into the wall to gain experience very quickly and be able to be a master in about an hour.

-Go to the Imperial City and get sent to jail. Once in jail, get out by either pickpocketing a guard or by using the Open spell or a lock pick. Once outside the cell, kill the guard and go to the cell next to yours. There should be a man inside. Crouch and pickpocket him repeatedly. Keep doing this until you reach the desired level of Sneak.

-At the Arena, go behind and in the corner of Yisabel. Go into sneak mode then walk backwards.

-An easy way to increase your Sneak level is to complete the Arena and get the adoring fan. Take him with you next to a bed and pickpocket him. Exit the item screen once he has been pickpocketed, then repeat the process until a message in the top left corner appears, stating that you have to rest. Rest, get your level up as an added bonus, and continue.

-An easy way to increase your skill in Sneak is during one of the Dark Brotherhood contracts where you must assassinate a pirate captain. You can get the option of hiding yourself in a crate that is just outside the ship. Hide in a crate and you should soon be inside the ship. Climb up the ladder to the upper level to reach a small room. You may now sneak into a wall and gain Sneak experience. Make sure to check occasionally for the message of an increased mastery level in that skill.

Easy Speech experience:
Find a person whom you do not care about them liking you (preferably a guard) and go into persuade mode. Then, rapidly rotate the Left Analog-stick and tap X. It does not matter what you pick; just rotate and tap. In about five minutes you can go over level 40 Speech.

Easy experience hints:
-When you are doing the arena and are about to fight the Grand Champion, do his side quest first so that he does not try during the fight. When you are about to actually fight him, go into game options and set the difficulty to "Very Hard". This give everyone you fight more health. When you are attacking the Grand Champion, get a lot more free hits in without worrying about him trying to fight back. This works even better if you are using a very weak weapon. It is not about how much damage you do that increases your levels, but how much you attack.

-A major skill of Sneak and either Destruction or Alteration are required. If your skills are Sneak and Destruction, go to the Arcane University and go to the place to make spells. Make a Drain Health spell and make sure that it is set to "Self"and it only uses 1 Magicka. Then, go upstairs in Sneak mode and just run into the wall without stopping. Activate magic repeatedly. You will soon quickly gain levels. Note: When you activate the magic it will seem as if it is hurting you, but it is not. If your skills are Sneak and Alteration, go into a room with a container (for example, cupboard, drawers, etc.). Run into the container in Sneak mode and use a "open very easy lock"repeatedly on the container.

-Make a Dark Elf with the birthsign Warrior and create a class with the following attributes: Athletics, Acrobatics, Blade, Block, Blunt, Heavy Armor, and Marksman. Next, complete the arena to get leveled up. Then, get a horse and find the lady in Kvatch. Note: You may have to shut the Oblivion Gate. Once on your horse, speak to the Orc woman at Kvatch and sell your most expensive equipped weapon until you have 55,000 gold. Then, join the Fighters Guild and complete your first mission. Go directly south of Imperial City and find a bridge. Cross the bridge to find a place called Vindisel. Kill a lady named Umbra and take her armor, shield, and blade. Next, go to Imperial City and mess with the guards. Every now and then, when you are about to die, run from Imperial City before the guards kill you or pay the fine using the gold from Kvatch. After you level up, go to any Fighters Guild and train your major skills. Then, attack the Imperial Guards and repeat.

-For easy experience in Leyawiin (Blade, Blunt, Hand to Hand, Destruction, Marksman and Sneak), go to Leyawiin find Rosentia Gallenus' House. She has four Scamps. Kill them and more will respawn. Sneak attack with a blade, mace, or hand to hand. Then, use a bow and cast fire. Note: If you use your bow, the arrows are hard to get back. Note: If you finish the quest you cannot do this anymore.

-Go to Cloud Ruler Temple northwest of Bruma and walk up the big stairs. You will see two Blades sparing. Stand near them for a minute and your Blade and Block skills will increase by 2. Note: This can only be done once.

-Use one of the "Easy money" hints and get at least 500,000 gold. Then, find a place (taverns recommended) with two trainers who train in any two of your major skills. Train with one of them until you cannot do so anymore, then train with the second one until you cannot anymore. By now you should get the level up icon. Go to sleep and level up. Repeat the process until you reach maximum level or max out the two skills.

-You must have Conjuration as a major skill and also need Blade, Blunt or Marksman. Summon a monster, such as a Scamp or Skeleton, and kill it with your weapon or shoot it with arrows. Repeat this for a couple minutes and you will get the message to level up. This may take longer if you already are at a higher level.

Easy stealing hint:
Put on the Gray Fox's mask, then steal something and wait for the guards to tell you, "Oh, you are the Gray Fox. I'm going to kill you" (or something similar. Select "Resist Arrest". Go to your inventory and take off the mask. Exit the menu and yield to the guard by holding Block and pressing X to talk to him at the same time. He should walk away. You will not have a bounty, and you will still have the stolen item.

More Magika:

Get into the Arcane University, then get some decent Soul Gems with decent souls and enchant something constant effected fortify Magika/Intelligence. With enchanted items (each roughly 20 points), it is useful. Use the duplicate item cheat to get several Soul Gems.

Infinite recharge:
-Perform the "Duplicate items" glitch on a Soul Gem and pick them all up. When an item is on low charge,  recharge it back to full without wasting money on Soul Gems or going through the bother of soul trapping.

-Perform the "Duplicate items" glitch on the Aylied Stone that recharges all of your items. By doing this, you can recharge them all at once.

Invisibility hint:
Complete all the Mage Guild Recommendation Quests so that you can enter the Arcane University. Get five or more Grand Soul Gems and fill them with Grand Souls, then purchase a Chameleon spell such as Shroudwalk from a mage. Go to the place where you enchant weapons with the following: two rings, one necklace or amulet, and any two pieces of armor. Enchant the rings, amulet and armor with the Chameleon effect using the Grand Soul Gems to get 20% Chameleon for each of the equipment, for a total of 100%. Equip them all at once and you will be invisible to everyone. You can now steal directly from people and attack anything without fear of retaliation because they cannot see you. Use this to cause trouble around towns, finish quests or dungeons without getting in battles, or to defeat an enemy without getting hurt. Note: You must wear all the pieces at once to be 100% invisible. You can use any other type of equipment as long as there are at least five pieces and all have been enchanted using Grand Soul Gems. Some enemies might hit you once, but they will not do so again.

Stat boost hint:
-If you complete all fifteen of the Daedric quests, the final prize is a major stat boost. You can select any of the three major skill sets: Combat, Guile, or Magic. Each gives you a 10 point permanent boost to the related stats and some of the related skills. It is definitely worth it considering all the other good items you will get while doing the Daedric quests. You can activate up to 14 at once if you are at a high enough level. The final quest requires level 21+, and you must have completed all of the other Daedric quests.

-Get a Sigil Stone of your choice and either an enchanted item or regular item. Enchant the item with a Sigil Stone, then use the "Duplicate items" glitch on it to get a permanent stat boost to whatever the item was meant to increase. Repeat this with the same or different enchantment to continuously get stat boosts in that category. You can then sell the extra copies for some gold. Note: Do not try to duplicate more than 250 copies of an item or the game will freeze.

Easy kills in Nord:
If you chose a Nord as your race, select The Lover as you star pattern. This makes it extremely easy to kill someone. Get them down a bit in health and use The Lover's star pattern ability to stun them. While they are stunned, hit them with Nordic Frost. This will kill almost all enemies and works well as a finisher.

Endless health:
Use the "Duplicate items" glitch on a potion of strong health (to get 90 potions). Repeat the duplication to get the desired amount of potions. Open your inventory and go to the strong potion of health, then press TRIANGLE to quick link it to one of the Analog-stick directions. When low on health, just tap the quick link direction to use a potion. When running low on health potions, repeat the duplication process.

Instant kill spell:
Turn the difficulty all the way down and go to the Skingrad Mages Guild. Seek out Vigge the Cautious and purchase the Weakness to Magicka spell from him. Then, seek out Druja the Argonian (also in the Skingrad Mages Guild) and buy the Minor Wound spell from her. Both are novice level spells. Go to a spellmaking altar, either at the Arcane University or Frostcraig Spire, and create a spell with the following effects in the corresponding order:

Weakness to Magicka 100% in 1ft for 1 sec on target
Drain Health 100pts in 1ft for 1 sec on target

The end spell will be an apprentice level spell and requires less than fifty points to cast for a level one mage Breton. It is vital that you do these in the correct order, as the effects will be applied in the order you add them. If done correctly, this spell will first weaken an enemy to Magicka 100%, so that you drain 200 points of health from your intended target. It will last only one second. However, if you turn the difficulty all the way down, no enemy will have more than 200 points of health (not even Xivalias). Once a character's health reaches zero for any length of time, they will die. You can take down anything in one shot with this spell, even Mankar Camoran, who is 20 levels above you.

Infinite gold hint:
Go to the Talos Plaza District in the Imperial City and go to Dorian's house. Note: If facing the dragon statue, turn left and it is the first house on the left. Go inside the house and speak to him. He will not like you very much. Bribe him, then use a paralyze spell on him. While he is paralyzed, select him. When you see the items menu, select his money and you can take it repeatedly. When done, guards will come after you, but with a weak fine. If you are not happy with the amount taken, go back and do it again. Repeat as desired.

Three Dog Night easter egg:
In Skingrad Castle (where the Lord is the Vampire), follow the lizard woman wearing a green tunic. Eventually she will stop and speak to a passerby in the castle. She will start talking about some wine she had drank from the nearest wine vender in town. The passerby replies "Yes he is a very good friend of mine. He let me drink his wine. It was a mighty fine wine!". These are lyrics to the song "Joy To The World" by Three Dog Night.

Note: Characters with Resist Disease abilities are less likely to be infected.

Astral Vapors - Dread Zombie - Damage Magicka 15 points, Stunted Magicka, Weakness to Magicka 25%
Ataxia - Zombie - Drain Strength 5 points, Drain Agility 5 points
Black-Heart Blight - Headless Zombie - Drain Strength 10 points, Drain Endurance 10 points
Blood lung - Rat - Drain Endurance 5 points
Bone Break Fever - Rat - Drain Strength 5 points
BrainRot - Rat - Drain Strength 5 points
Brown Rot - Zombie - Drain Strength 5 points, Drain Personality 5 points
Cannibal's Prion - Beating Heart from Unearthing Mehrunes Razor. - Drain Agility 20 points, Drain Intelligence 20 points
Chanthrax Blight - Boar, Headless Zombie - Drain Agility 10 points, Drain Speed 10 points
Chills - Headless Zombie - Drain Intelligence 10 points, Drain Agility 10 points, Drain Willpower 10 points
Collywobbles - Headless Zombie - Drain Strength 10 points, Drain Endurance 10 points, Drain Speed 10 points
Dampworm - Deer, Zombie - Drain Speed 5 points
Droops - Sheep, Zombie - Drain Agility 5 points
Feeble Limb - Rat - Drain Strength 5 points
Greenspore - Slaughterfish, Zombie - Drain Personality 10 points
Helljoint - Wolf, Zombie - Drain Agility 10 points, Drain Speed 10 points
Porphyric Hemophilia - Vampires, Beating Heart from Unearthing Mehrunes Razor - Damage Fatigue 5 points, Vampirism (after a three day incubation period)
Rattles - Headless Zombie - Drain Agility 10 points, Drain Willpower 10 points
Red Rage - Rat - Drain Strength 5 points, Drain Willpower 5 points
Rockjoint - Zombie - Drain Agility 10 points
Rust Chancre - Zombie - Drain Personality 5 points, Drain Speed 5 points
Serpiginous Dementia - Headless Zombie - Drain Intelligence 10 points, Drain Personality 10 points, Drain Willpower 5 points
Shakes - Rat - Drain Agility 5 points
Swamp Fever - Mudcrab, Headless Zombie - Drain Strength 10 points, Drain Endurance 10 points
Ticklebritch - None (CS only) - Drain Endurance 5 points, Drain Personality 15 points
Tunnel Cough - Mine Workers from Unearthing Mehrunes Razor - Drain Sneak 15 points
Witbane - Dog, Zombie - Drain Intelligence 5 points
Wither - Mountain Lion, Headless Zombie - Drain Strength 5 points, Drain Endurance 10 points
Witless Pox - Rat - Drain Intelligence 5 points
Yellow Tick - Black Bear, Brown Bear, Headless Zombie - Drain Strength 5 points, Drain Speed 10 points

Avoid becoming over-encumbered:
Lose weight to avoid being over-encumbered by making potions.

Walking on lava:

-If you are in the Planes Of Oblivion and need to get past something such as lava, get a Walk On Water spell and a Health spell. Use the Walk On Water spell, then switch to the Health spell and run. Note: The Health spell is for your health when you get burnt.

-If you use something that gives you water walking while in the Plains of Oblivion, you can run over the lava and take very little damage. This is helpful when you have a closed gate in front of you. Instead of having to run all over, you can just move around it; or from where you start, go straight to the tower with the sigil stone in it.

Mountain travel on horse:
If you run straight towards steep hills or mountains on the horse, it will not ascend the slope. However, if you move left and right as you go forward, eventually you will hook certain areas which will let you get to the top of the hill without having to abandon your horse or find a road. If you try to come down from the hill while running at full speed, it will take damage until it eventually dies. However, if you move very slowly by only tilting the Analog-stick Forward a short distance, your horse or yourself will not take any damage. This is very useful for getting down out of mountains and similar locations, and you are not close to any roads or suitable paths.

Knocking man off roof:

Go to Anvil light house to find a man named Ulfgar Fog-Eye waiting at the top. If he is not there, wait a couple hours. You can knock him unconscious off the roof over the Iron Gate surrounding the area. He will only fight you the first time you attack him and knock him unconscious. After that, he willingly lets you hit him unconscious. On the first fight he will run away when he is near unconsciousness. However, after you finish him off, he will not try to escape again. He is pretty easy to defeat in the first fight and is good training because he does not fight back after he is first knocked unconscious. This may require a couple attempts, but try to get him close to the gate just before the finishing blow where he is knocked a few feet back. He will not call the guards unless during the first fight, when he attempts to retreat, you allow him go outside the lighthouse.

Sell stolen items without joining the Thieves guild:

Have a skill level of Journeyman in Mercantile and go to the Inn of Ill Omen. Talk to the proprietor and sell any stolen goods you have. He is the only normal merchant in the game that will purchase stolen goods. Also, invest in his shop so that he can buy more expensive stolen items.

-Have two of the same items (for example, two fine steel longswords all with the same stats and health) and drop both of them. The game will not recognize them as stolen.

-If you enchant a stolen item, the game no longer recognizes the item as stolen.

Multiple summoning hint:

Summon a creature and have Wabbajack in hand. When you summon the creature, you can cast Wabbajack on it to change it to something else. You can then summon it again and the first creature will remain.

Getting rid of bounties:
To do this, be a Mage with high Illusion. Go to the Arcane University and make a Charm spell with magnitude 100, and time about 5 to 10 seconds. When you have a bounty, find a guard and resist arrest. As soon as possible, charm him with the new spell and get him to yield. You will have no bounty and most of the time no infamy.

Skipping the Persuade/Bribe mini game:
To skip this annoying and expensive game, go to the Arcane University or Frost Crag Spire (if you have the download) and make a Charm spell. Then, set the Magnatude to 100 and the Duration only 2 seconds. This will make even the most hateful person in the game have a disposition of about 73 at the lowest, and you will never have to bribe again.

People switching beds:
Wait near in a place where there are more than one person is sleeping. Occasionally they will all get up at the same time and may switch beds with each other. They might even walk down to another floor or to the other side of the room just to go to another bed.

People sleep on top of dead bodies:
Go to where someone is sleeping and there are more people in the room. Kill him without being seen and someone else may sleep in the bed they died in after awhile. You can repeat this until no more people are alive. You will have a pile of bodies on a bed. This works better if the bed is against the wall.

Free house at all times:

You can use Weynon Priory as your own house, but the only storage chest.you can use is Jauffre's chest. Ask him about "Assistance" and he will open the chest. You can also use a couple of the beds.

Vampires hint:

-There is a broken down fort that is the base for some weak vampires directly south of Chorrol. The fort is called Fort Carmala and is located near Hackdirt, very close to northeast of Weatherleah. To reach it, if you have not done the Hackdirt or Weatherleah quests, go to Chorrol. Leave from the south gate and move directly south. If you reach the city of Hackdirt, you are close to it. Look for a group of white rocky ruins. The door to the cave is among the ruins.

-If you load a save file in which your character is a vampire, there is a chance that your character's facial features may revert to the default facial features for that race. If that happens, try loading a previous save file. However, it could be permanent. Always try to keep a file that was saved before your character became a vampire.

Becoming a vampire:

-Before you become a vampire, it is recommended that you become a member of the Mages Guild, access the Arcane University, and either become a member of the Dark Brotherhood or started the Order of Virtuous Blood quest.

Dark Brotherhood Story
Become a member of the Dark Brotherhood by killing an innocent person, going to sleep in an inn, traveling to the Inn of Ill Omen, and killing Rufio. Then, travel to the Sanctuary and speak with Vicente and finish all of his contracts. He will then ask if you wish to become a vampire. Say "Yes", then sleep on the slab. When you wake up, sleep again for twenty four hours three times to be a full-fledged vampire.

Order Of Virtuous Blood Story
-It is not required to start the quest, but if you do, the vampires will be easier to kill. If you have not, travel along the river just to the east of Imperial City until you find a cave. Go in and you should find plenty of vampires. Attack one and let it hit you a couple times. Kill it, then go back to Imperial City. Get a room in an inn and sleep for twenty four hours three times. You are now a full-fledged vampire.

-To become a vampire without doing quests, when you sleep outside frequently, eventually you will wake up and a message will state that you have had a strange dream. After this, you will have very strange dreams and will have all the attributes of a vampire. Be careful of being outside during the day.

Feeding on sleeping person:
Having a good Sneak skill lets you feed from a sleeping person without waking them.

Cure for Vampirism:
If allowed in the University, go in and talk to the mage. He will tell you to talk to a man in Skingrad. Do as he says and run errands for whoever you need to talk to. You will eventually be allowed to get rid of your Vampiricy.

-The Vampiricy cure does work, but if you have completed the game and closed all the Oblivion Gates, you won't have access to fresh Bloodgrass (which is needed for the cure). Also, if you purchase it, she will not take it. If you have completed the game, try to stay away from vampires.

-The following is a temporary cure for vampirism. If you have found that the witch still refuses your Bloodgrass, go to the cave close to her home (Wenderbek Cave). Wait there until 5 a.m. then go directly to the witch's house (Drakelowe). She should be asleep. While sneaking, go over to her and feed, then sneak out. You will find that you are in daylight. If you rest or sleep you will have to repeat the process.

Recommended vampire spells:
A great spell is a Charm spell that has 100 points for Charm and only for two seconds. With those two effects, being e an apprentice is not required to use the spell, and it takes about 10 to 20 Magicka to cast. Make this spell if you plan on being a 100% vampire. This spell makes anyone like you, even if you are a 100% vampire. You can now keep your bonuses and be able to barter and get information without having to feed every day.

Dread Zombies strategy:
When facing Dread Zombies, use a weapon enchanted with some sort of Fire attack, such as the Longsword Of The Blaze or the Fire Blade. They will die within three hits.

Umbra strategy:
Go to Rindir's Staffs and purchase the staff called "Apotheosis". Do not use it. Instead, go to Old Bridge and make sure you have a bow and arrow. Go to the ruin that starts with a "V", then kill the minor creatures (mostly rats) and you will reach a campfire. The person in the room is Umbra. Do not attack yet. First, look at the broken pillar and get on top of it by jumping from the nearby table. Once on top, fire an arrow at her head. She will attack. Do not fall off or she will kill you. Fire two more arrows in her head. Note: She runs around very fast, so you must aim carefully. Then, take out Apotheosis and blast her a couple times to defeat her. You will get ebony armor and a great sword. It will help you if you are a vampire and are at least level 8.

Undead enemies hint:
To avoid trouble with ghosts, ghouls or other similar things that appear when you sleep, make it a habit of dropping a silver weapon in every inn you sleep in. Pick it up when you get attached by the monster, then drop it when finished. Note: This is especially useful if you get expelled from the Dark Brotherhood.

Champion strategy in Arena quest:
Note: This trick only works if you were born under shadow or have ancestor guardian and 100% Chameleon. When doing the final fight against yellow team champion and two others in the Imperial City arena, a fast way to defeat or lower your opponent's health is to get a couple arrows and the requirements above. At the start, fire a couple arrows at the enemy. When they close in, start to back away and immediately press CIRCLE, get your Ancestor Guardian, and quickly summon it. Then, change your spell to Chameleon or Moonshadow and cast it, making yourself invisible. Leave Porkchop and your Ancestor Guardian to do the work. If you only have Chameleon, it should only last for 30 seconds unless you have two of them. If not, prepare to attack. While doing this, do not heal minor wounds, attack, or cast any spells because you will be revealed. This can also help increase the Sneak skill, as you can sneak around while being undetected and invisible.

Brother Good Betrayed quest hint:

While in Bruma, the house on the right behind the temple (coming from the east gate) will have a guard in front of it. The guard will tell you that someone has been murdered. Later, when you go in, there will be a woman and two guards. One of the guards will let you have a dialogue menu so you can select a response. You may have to bribe the guard to let you conduct your own investigation. After you speak with the woman, she tells you that her husband was murdered by a vampire hunter (though she does not think he was a vampire). She tells you to find out more by finding the vampire hunter. To find where he is you can just talk to innkeepers, but he will always be in the Sac And Tap to the left of the east gate. Do not bribe the owner of the Sac And Tap because he will never tell you where he is. To get him to give you the key to the vampire hunter's room, get the spell in the basement of the house of the widow. Use the charm spell on the Sac And Tap owner and he will happily give you the key. When you go into his room in the back, there is a book behind a table. Take the book to the guard you spoke to at the widow's house. He will then tell you to meet him outside the Sac And Tap. When you do this, he will tell you that the vampire hunter has made a break for a cave beyond the town. You may find three guards in the fields fighitng each other. If you see this happening, you may want to wait it out and take their armor. There also may be one or two bandits on the way that are relatively easy to defeat. You will need a very high Acrobatic or Agility skill for the next part. Right after you see the vampire hunter stepping out of the side cave, shoot a fireball or snowball at him and run out of the cave. He should follow you. Run all the way back to Bruma. If you go in, he will follow and the guards will not hesitate to take him out. It is easier to get away from the vampire hunter if you jump as much as you can and quickly run in a zig-zag pattern. It will also be helpful if you cast healing or protecting spells on yourself during the sprint back to Bruma. If done correctly, you can finish the mission with very little skill or strength.

The Purification quest hint:
On the "The Purification" quest for the Dark Brotherhood, use the following trick to kill some of the members in the sanctuary easily, such as Ocheeva and Vincent. First, get your Disposition with them as high as possible, then sneak attack them with a dagger. Before they have a time to retaliate, propose a yield. You can repeatedly attack and yield until they are killed.

-To easily kill Vicente, get plenty of garlic. Pick pocket him, and shove all the garlic into his pocket. This will work best if you have high magic, preferably with fire spells.

Different weapons on "Taking Care Of Lex" quest:
While doing the "Taking Care Of Lex" quest for the Thieves Guild, you must scald the paper with Lex's seal. You will see a chest just beside the desk where the seal is. If you came in the door directly behind the chest, you will get an Elven longsword, Glass longsword, Orcish helmet, and a Mythril sheild. If you came in from the door upstairs, you will get an Elven longsword and Dwarven greaves. If you came in the exact entrance, you cannot open the chest.

Non-random Sigil Stones hint:

While in Sigillum Sanguis (the Sigil Keep at the top of an Oblivion Citadel), save the game while standing in front of the Sigil Stone. If the effects of the stone you get are not to your liking, load from the point before grabbing it. The Sigil Stone you get is chosen at random upon removing it.

Making Black Soul Gems:
An empty Grand Soul Gem and a Soultrap spell is required. Take these to any of the four Necromancer lairs. There will be an altar that is only active one day of the week. Note: You may need to wait up to six game days. Place your gem on the altar when it is active and cast Soul Trap on it. You will now have a Black Soul Gem. These are used for capturing the souls of NPCs and one is also required for one of the Daedric Quests as a tribute to the shrine.

Saving lockpicks:
When you are going on a mission for the Theives Guild, it is easier to steal keys for all the doors from immobile guards (or the owners of the building of the place you are robbing) after you have leveled up your Sneak skill with the "Easy Sneak level" trick. After you steal the keys, you can open nearly every key for the building you are in.

Easy lockpicking hint:
While unlocking a door, press Up on a key, then quickly pause game play afterward. Look at the tab you raised up. If it is mostly up and about to reach the top, resume the game and do it again. If it is mostly half-way or mostly down, resume the game and quickly press X. You should have that tab done. Continue on with the next tab. This may require a couple attempts, but after you have done it once it should be easy.

-Open locks more effectively by listening closely to the sounds of the clicks the tumblers make when you hit them. Try hitting them when they click twice.

-To easily break into a house or chest, pay attention to the speed of the tumblers when they drop. If you try after the tumbler fell fast, you will have a higher chance of keeping the tumbler up.

-The Skeleton Key is an unbreakable lockpick that also fortifies your "Lockpick" skill. To obtain it, perform a simple task for Nocturnal, a Daedric Lord. To activate this quest, go to the Leyawyn/Bravil area and open your map. There should be a river running vertically down your map. Look just east of the river and find the black line on your map. Follow this road north and check your compass on either side of the road for the "shrine" marker. You must be at least level 10 to do this quest.

-Get into the university, then obtain a basic "Open Lock" spell and train your alteration. Then, make the spell of the maximum possible strength.

Infinite arrows hint:
-For an infinite source of iron arrows, go to the Bloodworks in the arena. One of the gladiators is practicing with his bow on a target. Stand close by and, when there are five to ten arrows in the target, take them before he does. He will just keep shooting when you move out of the way. This is an infinite source of iron arrows, which can be sold to almost any merchant and therefore also makes an unlimited source of gold.

-Go to Cheydinhal and break into Bazur gro-Gharz's house. When you kill him, search his body to obtain an unlimited source of steel arrows.

-Find an enemy archer that fires the type of arrows you want, then get up against a wall and let him keep firing at you while you jump up in the air evading the arrows. When the arrows hit the wall and fall to the ground, collect the arrows from the ground before they disappear. You can keep doing this until your opponent's bow breaks and he or she attacks. However, before that happens, you should be able to get 250 to 300 arrows. Note: If you get too close to the archer, he or she will attack you with a melee weapon. You should either run around until he or she pulls out a bow or kill him or her and move on.

Bloodgrass hint:
Once the main quest is completed and you cannot obtainfresh Bloodgrass, if you still have not done Boetha's Shrine quest, then there is still one Oblivion gate remaining. Offer a Deadric Heart at his shrine and he will send you into a tournament in Oblivion where Bloodgrass can be found.

Boots of Springheel Jak:
Complete all the Thieves Guild quests until you get to the last one. The Gray Fox gives you the boots for an unknown reason. The reason is to fall down a fireplace without dying. If you are a high enough level or have other strong boots, you will not die from this fall. Just as you are falling, take off the boots and put on your best pair. If you wear the boots of Springheel Jak and land, they will break and become unrepairable. If you are strong enough, you will not die from the fall and can keep these incredible boots, which increase your acrobatics by 50.

Obtaining Fin Gleam helmet:

Open your map and head to the small dark colored island near Anvil. On it is a small boulder near the edge facing out into the sea. Once you find it, jump straight out into the water and swim straight down. Note: Use a water breathing spell or enchanted item for this, as it is some distance down. There will be a skeleton with the Fin Gleam helmet just above it. It is an enchanted glass helmet which gives night eye, water breathing, and detects life for 20 feet.

Gray Aegis:

To obtain The Gray Aegis from the Arena combatant, let him break his sword on you. He willput away his sword and shield. Kill him, then revive him with the Staff Of Worms. Duplicate him with the Skull Of Corruption and kill the clone. Line the clone's dead body up so you can access his inventory and quickly save. Load the saved game and repeatedly tap [Open]. The clones inventory should open.

Grey Cowl:
Go to Rindir's Staves and purchase a Mage's Hood (or get another piece of weightless head gear). Enchant it with any desired effect you want (a petty soul gem will do fine here), but it is recommended that it be a small, but beneficial enchantment since you do not want to kill the Gray Fox. Rename the enchanted hood anything that starts with two "A"s. When you get to the part of the Thieves' Guild quest line where you take contracts directly from the Gray Fox, reverse-pickpocket the weightless hood into the Gray Fox's inventory. Leave the house and wait a day. When you return, he will have the hood equipped. NPCs normally equip the first item per apparel slot in their inventory, which is usually listed alphabetically. Gray Fox is such an NPC. This will leave the Gray Cowl open for pick pocketing. You will get expelled from the guild, but as long as you wear the Gray Cowl when talking to any guild members, they will not notice.

-Perform the following to get a Katana and easily join the Brotherhood Of Evil. When you get out of the sewers after the emperor's assassination, go west to reach his heir. When you get there, speak with him and give him the necklace, then talk to him again and select "Assistance". He will then unlock his chest so you can take what you want. Make sure you get the new iron armor instead of the old things, the steel claymore, steel bow, and some potions. Also, make sure you are healed and have your Magika full. Then, start to beat up the monk climbing up and down the stairs with your Claymore. Run outside quickly after that. Take out your bow and wait until he comes out, then repeatedly shoot and slash him while healing and he will fall to his death. A message will appear stating than an unknown force has spotted your kill (or something similar to that effect). It is not the guards or a secret force that will kill you. Pick up the monk's weapon, which happens to be a strong Katana, and go back into the building and go to sleep. You should awake to a man in a black hood. He is part of the Brotherhood. Talk to him and he will eventually give you an initiation mission to become part of the Brotherhood. He will also give you a nice dagger.

-Instead of killing Jauffre, as he is a main character, just fight with him then collect Martin. When you bring him to the Cloud Ruler temple, accept Jauffre's offer to join the Blades. You will now have access to their armory located in the east wing, directly to the left of the door. Inside you will find a supply of Blades Cuirass, Greaves, Gauntlets, Boots, and Helmets; as well as plenty of steel bows, steel arrows, the Akivari Katana, and the Akivari Dai Katana (two handed).

Keeping the Staff of Everscamp and enchanting it into a weapon:
Go to Leyawin and ask a someone about rumors to hear something about dealing with Rosentia Gallenus. Go to her house. When you entree you should see some Scamps. Do not kill them as they will respawn immediately. Speak with her and she will explain the Scamps. Follow the quest until you get at the shrine and must drop the Staff of Everscamp. Kill one of the Everscamps in the shrine room, go to loot his body, and place the staff on his body. A message will appear informing you to return to Rosentia Gallenus and tell her what happened. Loot the body of the Scamp and take back the Staff of Everscamp. If you just drop it near the shrine the game will not allow you to pick it back up. The Scamps should not follow if you fast travel. When you return to Rosentia Gallenus, she will give you the Ring of Eidolon's Edge, with leveled Block and Blade enchantments. To turn your blank staff into a weapon, you must either access to the Arcane University or own Frostcraig Spire. Just enchant it like any other weapon. If you need a Grand Soul Gem or better enchantments there is one inside the Arch-Mage's Lobby in a five tumbler display case.

You can purchase several types of horses. In fact, you even get a free Paint Horse just after the start at Weynon Priory. This is the weakest and slowest horse of them all, but do not buy any other horse because they can be expensive when you are starting out. You can get a horse that is better than all of them for free; the Shadowmere. You can get him after completing the Dark Brotherhood quest "The Purification", which is the first quest you receive when you start working for Lachance. Just kill an innocent person (preferably a beggar if you are not part of the Thieves Guild) and sleep so that you can start the Dark Brotherhood quests. After a couple quests you will get Shadowmere. He is very fast and has a sizable amount of HP. Shadowmere is black/purple, wears a skull on his forehead, has a bloody hand print on the sides of his saddle, and red eyes that glow occasionally at night. He also helps you in battle if you fight near him. Best of all, he cannot die or run away. He is considered an important character and will just fall unconscious if defeated, then will rise again in a couple seconds to join the fray. If you happen to lose him, you can go to Fort Farragut and he will be there waiting for you.

Good armor hints:
-At the start of the game, after the King's convoy is attacked, immediately take the dead guard's katana and armor. This will make slaughtering rats and defeat trolls much easier.

-To get easy guard's armor or weapons, you must be able to summon something stronger than a basic skeleton. Get close to a few guards and summon your creature, then attack your creature three times with a weak weapon (so it will not die). Your creature will start to attack you. The guard will start to attack the creature. If he does not, lure your creature into attacking the guard. Your creature will do minimal damage to the guard, then die. Repeat this process untill the guard is dead, then loot his body. Note: The other guards will not arrest you for looting the guard's body.

-To create invincible armor, have your character be born under the Sign Of The Tower. Play normally until you are about level 20. Get five Grand Soul Gems and fill each one with a Grand Soul, then get a curaiss, boots, greaves, a helmet, and gloves. Enchant it all with your Grand Soul Gems with reflect damage. Nobody will be able to hurt you and will get hurt if they attack. Only mages and archers will be able to stop you, but they are easier to deal with.

Good weapon hint:
Fill a Black Soul Gem with a Human Soul, then take an non-enchanted weapon and give it shock damage, fire damage, or frost damage. Then, give it weakness to whatever damage you just gave it. When you swing the first time, it will do the fire, frost, or shock damage then give them a weakness to it. The second swing will do much more damage.

Getting weapons from summoned creatures:
To get a weapon from a summoned creature, summon it then use a disintegrate weapon spell on it.

Nirnroot hints:
-To easily find the plant Nirnroot, find a body of water (in a city or out in the world) and travel along the edge of the water. Nirnroot tends to grow very close to rocks, usually when two or more are set directly next to each other. Since the Nirnroot likes to grow in shady areas, it can also be found in locations like under bridges or next to statues. However, for the most part, you will find it right up against rocks shielding it from the sun. A good place to start would be to go to Weye (just outside the Imperial City) and travel around the river/moat that surrounds the city.

-Rather than wander all around Cyrodyl looking for Nirnroot, just put it in the ingredients duplicate chest that you get when you finish the Mage's Guild.

Nocturnal's Cowl:
-After completing the last quest of the Thieves Guild, the Gray Fox will give you the promotion of Guild Master and the Nocturnal's Cowl. The Nocturnal's Cowl lets you see living things as energy even through walls. Note: When you equip Nocturnal's Cowl, you are the Gray Fox -- when guards see you, they will try to arrest you. Nocturnal's Cowl also lets you carry more items and increase your Sneaking skill.

-When wearing the cowl, your bounty is 500 less whatever bounty your character already has and you are no longer who you are. You are the Gray Fox. Any felonies committed while wearing the cowl will be dismissed as soon as you take off the cowl.

Ring of Grey:
Get a large amount of money either through a duplication glitch or normal game play, then go to Skingrad and speak to the Orc butler in the castle. You may need to raise his disposition first. Purchase the empty house from him, then go to Colovian Traders and buy the upgrades for the house. You may not need every one, but you can buy them all. Go to the house and go to the very top floor to the master bedroom. When you enter, there will be a bed around the corner to the left. Go around the bed and find a chest on the floor by the wall on your right side, and a bookcase on the back wall. Jump on the chest and then on the bookcase. Look to the left and there will be a scroll on a ledge behind where the bed is located. Read the scroll to receive a riddle. Go to the very bottom floor to what seems to be a wine cellar. There will be a column in the middle of the room with garlic hanging from it. If you look above it on the rafters, there is an hourglass. Pick it up to complete the quest. You will get many precious stones and the Ring of Grey, which has +5 to several abilities, including Sneak, as well as Detect Life 50 ft. This will help you see where all people are, therefore making it easier to avoid detection.

Scale Of The Rumares:
Note: This trick is useful for getting a good start in the game. When starting a new character, go to Weyre after the sewers (fast travel to Handy Chestnut Stables in the Imperial City and follow the path west). Begin the "Go Fish" quest. Note: Do not tease him or you cannot do it. Kill all 12 Slaughterfish for his Jewel Of The Rumares (ring, water breathing, sells for over 2,000 gold). You can optionally use the duplication glitch to make multiples of the ring, then go to the market district and sell it at a shop for easy money.

Skeleton Key:
Once you are level 10 you can do the Weird Shrines, which gives you a lockpick key that never breaks and sets your Security to "Expert". To get it, you must go to Leyawiin south of Imperial City and travel north using the right road (that does not lead to Bravil). You will find a shrine called Nocturne where there will be some people praying. Go up and activate the shrine. The statue will talk about some thieves who stole her eye. From here you should be able to get it on your own. However, if you are having some trouble, go back to Leyawiin and speak with the guard. He will tell you about Webaa-Na. You may have have encountered him before if you did the quest to become a knight-errant. Speak with both Webaa-Na and his friend. They will admit nothing. Walk away and eventually they will start talking about trolls or something. They will stop because you are in the room. Hide and listen to them talk about it. Once you have heard them talking, they will tell you the location of the eye. It is in a cave. Go to the cave, retrieve the eye, and go back to the Nocturne Shrine. You will get the Skeleton Key, which greatly helps lockpicking because it does not break.

Default weapon hint:
After joining the Dark Brotherhood you will acquire the Blade Of Woe. It is classified as a quest item, and you cannot drop it. When on quests where all your belongings are taken from you, you will still have this dagger. Note: This does not work in prison.

Enemy and item levels hint:
Every enemy outside the cities, and some inside, will level as you level. For example, if you are at level 10 and are fighting Boars outside the city, when you reach level 15, you will be fighting a Troll. The same goes for missions such the Forlorn Watchman. If you do the quest at level 10, you will fight Ghosts on the ship. If you do it at level 20, you will fight Wraiths. Do not waste time trying to level up just to beat one opponent in a quest since they could be set to always be three levels above you. This same style of progression also works with armor and weapons:

Fur/Iron - Level 1
Leather/Steel - Level 13
Chain/Dwarven - Level 16
Mithril/Orchish - Level 110
Elven/Ebony - Level 115
Glass/Daedric - Level 120

Iron - Level 11
Steel - Level 12
Silver - Level 14
Dwarven - Level 16
Elven - Level 19
Glass - Level 112
Ebony - Level 116
Daedric - Level 120

Note: The armor and weapons usually do not appear at traders until you are two levels above them, sometimes longer. Also, any "secret" weapons such as the Umbra and the NPCs with them or wearing the "secret" armor are level locked. They will not get any stronger because usually their levels are already about 22 to 30. However, as you become better with a blade (in the Umbra's case), the better the attack will be.

Selling multiple items hint:
Selling things one item at a time is time consuming, especially when you have duplicated a lot of them. To make it easier, when you sell an item and the box appears asking how many of the item you want to sell, press L1 to bring the counter down to one. This makes selling large amounts of items very easy.

Easy money from Janus hint:
After completing the “Cure For Vampirism” quest for Janus Hassildor (the Count of Skingrad), sneak to his room while he is sleeping (use an invisibility spell if necessary). Wake him up. If you keep selecting the “Reward” option when doing this, he will give you 7,500 gold pieces each time. You can keep doing this for an amazing amount of gold.

Fast leveling exploit:
The following exploit can be used to raise up to level 30 (when the items you earn will be of top quality). Just make sure to complete the quests with vulnerable NPCs or they will not survive the pummeling from high level enemies. Travel to Leyawin and activate the 'Whom Gods Annoy' quest. Then, get it to the point where the woman gives you her Daedric staff. Rather than going to the dungeon to get rid of it, keep it for a while. The Everscamps it produces are very easy to kill, have weak attack, and respawn infinitely.

Stealing from blind NPCs:
Go to any armor shop that has a piece of armor on display that you desire. Jump up onto the shop keep's counter and simply run into and knock the armor item off the counter. This is not illegal and noone will even care. Then, keep kicking it by running into it several times until you have the item in a corner away from the view of the shop keeper. The shop owner will actually follow you around the shop while you run about. Get him/her to follow you to the opposite end of the store, then immediately run back to where you placed the armor item. Use the sneak ability and pick it up before they see you.

Unnamed sword hint:
Use the ''Duplicate items'' trick on a paintbrush. After gathering at least twenty paint brushes, go outside of ''A Fighting Chance'' in the Imperial City Market District at midnight and drop a paintbrush. Notice that it will float. Get on top of the brush and repeat the process to form a set of stairs. Once you get high enough to reach the top of the A Fighting Chance store, get on top of the building and find a chest that is locked. The lockpick level is very difficult. Lockpick it and look inside to find an odd sword without a name. The sword has no attack, breaks easily, and cannot be sold.

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